Replay-derived match flow, timings, and composition.

Advanced match analysis

CelestiaX vs salihtnrkl8

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
25690
Duration
18:17
Patch
19.17020
Played
· 1 day ago
Mirage map preview
MapMirage
Defeated
CelestiaX Kronos · Elo 800 -12
18:17 Match length
Winner
salihtnrkl8 Zeus · Elo 906 +12
35.2% win probability Pre-match · salihtnrkl8 favored win probability 64.8%
Key momentsIn match order
Fastest Classical
3:50* CelestiaX Prometheus · estimated
First pressure
4:15 CelestiaX Counter Barracks
Armory timing
10:18 CelestiaX Armory
Fastest Heroic
13:31* salihtnrkl8 Dionysus · estimated
Fortress timing
14:07 salihtnrkl8 Fortress
First extra TC
16:41 CelestiaX Town Center

CelestiaX

Kronos · Purple
Loss 800 -12
EAPM
18.5
Favorite unit
Turma
25 fielded
Largest army
79
First expansion
16:41
Age path
PrometheusClassical · Est. start 2:50
RheiaHeroic · Research start 12:29
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

salihtnrkl8

Zeus · Red
Win 906 +12
EAPM
34.6
Favorite unit
Hoplite
59 fielded
Largest army
63
First expansion
—
Age path
AthenaClassical · Research start 4:09
DionysusHeroic · Research start 12:16
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CelestiaX

Army · 79

Units

Turma25
Cheiroballista16
Katapeltes16
Murmillo9
Arcus5
Promethean5
Oracle3
Buildings 7 types
Manor8
Military Barracks7
Counter Barracks6
Armory1
Economic Guild1
Temple1
Town Center1
God powers 6 invoked
Valor4
Deconstruction1
Traitor1

salihtnrkl8

Army · 63

Units

Hoplite59
Jason2
Heracles1
Hydra1
Buildings 8 types
House36
Granary6
Military Academy5
Storehouse5
Armory2
Temple2
Dock1
Fortress1
God powers 3 invoked
Bolt1
Bronze1
Restoration1