Replay-derived match flow, timings, and composition.

Advanced match analysis

[OGF] Fer vs ryanmillerfv

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
10182
Duration
22:04
Patch
19.17020
Played
· 1 day ago
Tundra map preview
MapTundra
Defeated
[OGF] Fer Gaia · Elo 615 -14
22:04 Match length
Winner
ryanmillerfv Odin · Elo 681 +14
40.6% win probability Pre-match · ryanmillerfv favored win probability 59.4%
Key momentsIn match order
First pressure
4:11 ryanmillerfv Hersir trained
Fastest Classical
4:22* [OGF] Fer Oceanus · estimated
First extra TC
7:24 [OGF] Fer Town Center
Armory timing
10:07 ryanmillerfv Armory
Fastest Heroic
12:57* [OGF] Fer Rheia · estimated
Market timing
13:00 [OGF] Fer Market
Fortress timing
14:09 [OGF] Fer Palace
Fastest Mythic
21:13* ryanmillerfv Baldr · estimated

[OGF] Fer

Gaia · Cyan
Loss 615 -14
EAPM
19.6
Favorite unit
Destroyer
16 fielded
Largest army
53
First expansion
7:24
Age path
OceanusClassical · Est. start 3:22
RheiaHeroic · Est. start 11:42
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
No post-game awards

ryanmillerfv

Odin · Red
Win 681 +14
EAPM
50.3
Favorite unit
Hersir
15 fielded
Largest army
71
First expansion
7:55
Age path
FreyjaClassical · Research start 3:28
NjordHeroic · Research start 14:44
BaldrMythic · Research start 19:13
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[OGF] Fer

Army · 53

Units

Destroyer16
Fanatic11
Turma11
Murmillo8
Cheiroballista4
Oracle2
Caladria1
Buildings 10 types
Farm20
Manor8
Military Barracks5
Town Center3
Counter Barracks2
Economic Guild2
Palace2
Armory1
Market1
Temple1
God powers 4 invoked
Gaia Forest2
Carnivora1
Traitor1

ryanmillerfv

Army · 71

Units

Hersir15
Throwing Axeman11
Valkyrie10
Berserk9
Raiding Cavalry9
Jarl5
Hirdman4
Godi3
Portable Ram3
Huskarl2
Buildings 10 types
Farm34
House24
Ox Cart Building5
Town Center3
Great Hall2
Longhouse2
Armory1
Hill Fort1
Market1
Temple1
God powers 2 invoked
Great Hunt1
Walking Woods1