Replay-derived match flow, timings, and composition.

Advanced match analysis

kaloggiannis vs gartenpflege (Tiger)

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
16845
Duration
27:43
Patch
19.17020
Played
· 6 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
kaloggiannis Zeus · Elo 1335 -8
27:43 Match length
Winner
gartenpflege (Tiger) Zeus · Elo 1552 +8
22.3% win probability Pre-match · gartenpflege (Tiger) favored win probability 77.7%
Key momentsIn match order
Fastest Classical
3:49* gartenpflege (Tiger) Hermes · estimated
First pressure
4:31 kaloggiannis Military Academy
Armory timing
6:06 kaloggiannis Armory
First extra TC
7:04 gartenpflege (Tiger) Town Center
Fortress timing
17:49 gartenpflege (Tiger) Fortress
Fastest Heroic
17:54* gartenpflege (Tiger) Dionysus · estimated
Market timing
22:01 gartenpflege (Tiger) Market
Fastest Mythic
22:12* gartenpflege (Tiger) Hera · estimated

kaloggiannis

Zeus · Blue
Loss 1335 -8
EAPM
58.7
Favorite unit
Hoplite
162 fielded
Largest army
263
First expansion
9:28
Age path
AthenaClassical · Research start 3:21
DionysusHeroic · Est. start 17:47
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Large army production263 military units
No post-game awards

gartenpflege (Tiger)

Zeus · Red
Win 1552 +8
EAPM
45.2
Favorite unit
Hoplite
21 fielded
Largest army
58
First expansion
7:04
Age path
HermesClassical · Est. start 2:49
DionysusHeroic · Est. start 16:39
HeraMythic · Est. start 20:12
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kaloggiannis

Army · 263

Units

Hoplite162
Hippeus38
Minotaur36
Hypaspist10
Hydra7
Heracles6
Jason3
Odysseus1
Buildings 11 types
Farm83
House20
Storehouse11
Wall10
Granary7
Military Academy7
Armory2
Town Center2
Fortress1
Stable1
Temple1
God powers 3 invoked
Bolt3

gartenpflege (Tiger)

Army · 58

Units

Hoplite21
Heracles9
Jason8
Centaur7
Bellerophon4
Petrobolos3
Hydra2
Medusa2
Odysseus2
Buildings 12 types
Farm31
Wall14
House13
Storehouse10
Fortress9
Granary7
Military Academy4
Town Center3
Market2
Stable2
Temple2
Armory1
God powers 3 invoked
Bolt1
Cease Fire1
Lightning Storm1