Advanced match analysis
kaloggiannis vs gartenpflege (Tiger)
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 16845
- Duration
- 27:43
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
kaloggiannis
Zeus · Elo 1335 -8
27:43
Match length
Winner
gartenpflege (Tiger)
Zeus · Elo 1552 +8
22.3% win probability
Pre-match · gartenpflege (Tiger) favored
win probability 77.7%
Key momentsIn match order
kaloggiannis
Zeus · Blue- EAPM
- 58.7
- Favorite unit
- Hoplite 162 fielded
- Largest army
- 263
- First expansion
- 9:28
Age path
AthenaClassical · Research start 3:21
DionysusHeroic · Est. start 17:47
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Large army production263 military units
No post-game awards
gartenpflege (Tiger)
Zeus · Red- EAPM
- 45.2
- Favorite unit
- Hoplite 21 fielded
- Largest army
- 58
- First expansion
- 7:04
Age path
HermesClassical · Est. start 2:49
DionysusHeroic · Est. start 16:39
HeraMythic · Est. start 20:12
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.