Advanced match analysis
FirstBee vs JAGX06
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 13679
- Duration
- 1:37:10
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
FirstBee
Isis · Elo 1065 +13
1:37:10
Match length
Defeated
JAGX06
Amaterasu · Elo 967 -13
63.7% win probability
Pre-match · FirstBee favored
win probability 36.3%
Key momentsIn match order
FirstBee
Isis · Blue- EAPM
- 42.2
- Favorite unit
- Camel Rider 246 fielded
- Largest army
- 862
- First expansion
- 17:49
Age path
AnubisClassical · Research start 3:54
NephthysHeroic · Est. start 13:09
OsirisMythic · Est. start 23:18
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling61 wall build events
Market economy47,500 total resource volume
Large army production862 military units
No post-game awards
JAGX06
Amaterasu · Red- EAPM
- 39.3
- Favorite unit
- Yari Spearman 398 fielded
- Largest army
- 1,174
- First expansion
- 7:35
Age path
MinakatatomiClassical · Est. start 3:00
HachimanHeroic · Est. start 12:47
TakemikazuchiMythic · Est. start 20:11
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling50 wall build events
Market economy46,200 total resource volume
Large army production1,174 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 93,700 total volume›
FirstBee
Bought
Sold
Total player market volume47,500
JAGX06
Bought
Sold
Total player market volume46,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.