Replay-derived match flow, timings, and composition.

Advanced match analysis

FirstBee vs JAGX06

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
13679
Duration
1:37:10
Patch
19.17020
Played
· 6 hours ago
Elysium map preview
MapElysium
Winner
FirstBee Isis · Elo 1065 +13
1:37:10 Match length
Defeated
JAGX06 Amaterasu · Elo 967 -13
63.7% win probability Pre-match · FirstBee favored win probability 36.3%
Key momentsIn match order
Fastest Classical
4:00* JAGX06 Minakatatomi · estimated
First pressure
5:19 FirstBee Barracks
First extra TC
7:35 JAGX06 Town Center
Armory timing
10:57 FirstBee Armory
Market timing
11:17 JAGX06 Market
Fastest Heroic
14:02* JAGX06 Hachiman · estimated
Fortress timing
14:51 FirstBee Migdol Stronghold
Fastest Mythic
22:11* JAGX06 Takemikazuchi · estimated

FirstBee

Isis · Blue
Win 1065 +13
EAPM
42.2
Favorite unit
Camel Rider
246 fielded
Largest army
862
First expansion
17:49
Age path
AnubisClassical · Research start 3:54
NephthysHeroic · Est. start 13:09
OsirisMythic · Est. start 23:18
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling61 wall build events
Market economy47,500 total resource volume
Large army production862 military units
No post-game awards

JAGX06

Amaterasu · Red
Loss 967 -13
EAPM
39.3
Favorite unit
Yari Spearman
398 fielded
Largest army
1,174
First expansion
7:35
Age path
MinakatatomiClassical · Est. start 3:00
HachimanHeroic · Est. start 12:47
TakemikazuchiMythic · Est. start 20:11
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling50 wall build events
Market economy46,200 total resource volume
Large army production1,174 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 93,700 total volume

FirstBee

Bought

Wood2,000

Sold

Food25,000
Wood20,500
Total player market volume47,500

JAGX06

Bought

Food400
Wood2,300

Sold

Food40,500
Wood3,000
Total player market volume46,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FirstBee

Army · 862

Units

Camel Rider246
Chariot Archer213
Spearman203
Anubite66
Scorpion Man48
Mummy44
Catapult34
Slinger7
Mercenary1
Buildings 18 types
Wall61
Farm41
House28
Sentry Tower22
Obelisk18
Lumber Camp12
Granary9
Market8
Mining Camp7
Migdol Stronghold5
Town Center5
Barracks3
Siege Works3
Temple3
Monument To Gods2
Monument To Pharaohs2
Wonder2
Armory1
God powers 41 invoked
Ancestors14
Plague Of Serpents13
Son Of Osiris12
Prosperity1
Titan Gate1

JAGX06

Army · 1174

Units

Yari Spearman398
Samurai329
Yumi Horse Archer116
Daimyo110
Shinobi67
Onna Musha64
Naginata Rider40
Onmyoji18
Tengu16
Bushi11
Asura3
Yumi Archer2
Buildings 15 types
Farm54
Wall50
House43
Sentry Tower20
Watermill15
Shrine Japanese14
Town Center7
Mining Camp Japanese5
Castle4
Dojo4
Market3
Guardhouse2
Stable Japanese2
Temple2
Armory1
God powers 24 invoked
Solar Shield13
Shogun4
Divine Slash3
Shrine Of The Hunt3
Titan Gate1