Replay-derived match flow, timings, and composition.

Advanced match analysis

Xy21t vs tw.tv/ognennyj

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
21119
Duration
18:21
Patch
19.17020
Played
· 6 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
Xy21t Amaterasu · Elo 1783 +15
18:21 Match length
Defeated
tw.tv/ognennyj Isis · Elo 1729 -15
57.7% win probability Pre-match · Xy21t favored win probability 42.3%
Key momentsIn match order
Fastest Classical
4:07* Xy21t Ame No Uzume · estimated
First pressure
4:14 Xy21t Stable Japanese
First extra TC
4:51 tw.tv/ognennyj Town Center
Armory timing
7:02 tw.tv/ognennyj Armory
Market timing
16:15 Xy21t Market
Fastest Heroic
17:27* tw.tv/ognennyj Nephthys · estimated

Xy21t

Amaterasu · Blue
Win 1783 +15
EAPM
98.7
Favorite unit
Naginata Rider
41 fielded
Largest army
89
First expansion
17:45
Age path
Ame No UzumeClassical · Research start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production89 military units
No post-game awards

tw.tv/ognennyj

Isis · Red
Loss 1729 -15
EAPM
68.2
Favorite unit
Spearman
44 fielded
Largest army
103
First expansion
4:51
Age path
AnubisClassical · Est. start 3:18
NephthysHeroic · Est. start 16:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling35 wall build events
Large army production103 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Xy21t

Army · 89

Units

Naginata Rider41
Yumi Archer18
Kamaitachi13
Samurai11
Onna Musha3
Yari Spearman2
Bushi1
Buildings 12 types
House17
Farm15
Watermill13
Shrine Japanese6
Guardhouse4
Mining Camp Japanese3
Armory2
Dojo2
Stable Japanese2
Market1
Temple1
Town Center1
God powers 7 invoked
Solar Shield6
Goshinboku1

tw.tv/ognennyj

Army · 103

Units

Spearman44
Slinger28
Axeman20
Anubite11
Buildings 13 types
Wall35
House14
Farm8
Granary7
Obelisk6
Barracks4
Armory3
Lumber Camp3
Mining Camp3
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Plague Of Serpents1
Prosperity1