Advanced match analysis
FADINHA ❤ vs basraa
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 19139
- Duration
- 16:43
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
FADINHA ❤
Gaia · Elo 1149 +18
16:43
Match length
Defeated
basraa
Tsukuyomi · Elo 1160 -18
48.4% win probability
Pre-match · basraa favored · Upset
win probability 51.6%
Key momentsIn match order
FADINHA ❤
Gaia · Pink- EAPM
- 66.1
- Favorite unit
- Katapeltes 18 fielded
- Largest army
- 81
- First expansion
- 4:03
Age path
OceanusClassical · Research start 2:49
TheiaHeroic · Est. start 13:00
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling6 wall build events
Large army production81 military units
No post-game awards
basraa
Tsukuyomi · Red- EAPM
- 38.8
- Favorite unit
- Naginata Rider 26 fielded
- Largest army
- 53
- First expansion
- 11:57
Age path
Inari OkamiClassical · Est. start 3:27
HachimanHeroic · Est. start 14:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.