Replay-derived match flow, timings, and composition.

Advanced match analysis

FADINHA ❤ vs basraa

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
19139
Duration
16:43
Patch
19.17020
Played
· 1 day ago
Megalopolis map preview
MapMegalopolis
Winner
FADINHA ❤ Gaia · Elo 1149 +18
16:43 Match length
Defeated
basraa Tsukuyomi · Elo 1160 -18
48.4% win probability Pre-match · basraa favored · Upset win probability 51.6%
Key momentsIn match order
Fastest Classical
3:49* FADINHA ❤ Oceanus · estimated
First extra TC
4:03 FADINHA ❤ Town Center
First pressure
4:16 basraa Stable Japanese
Armory timing
11:11 basraa Armory
Fastest Heroic
14:15* FADINHA ❤ Theia · estimated
Fortress timing
15:42 FADINHA ❤ Palace

FADINHA ❤

Gaia · Pink
Win 1149 +18
EAPM
66.1
Favorite unit
Katapeltes
18 fielded
Largest army
81
First expansion
4:03
Age path
OceanusClassical · Research start 2:49
TheiaHeroic · Est. start 13:00
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling6 wall build events
Large army production81 military units
No post-game awards

basraa

Tsukuyomi · Red
Loss 1160 -18
EAPM
38.8
Favorite unit
Naginata Rider
26 fielded
Largest army
53
First expansion
11:57
Age path
Inari OkamiClassical · Est. start 3:27
HachimanHeroic · Est. start 14:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FADINHA ❤

Army · 81

Units

Katapeltes18
Contarius13
Arcus12
Murmillo12
Dryad9
Oracle5
Turma5
Destroyer4
Caladria3
Buildings 10 types
Farm9
Manor8
Economic Guild7
Military Barracks6
Wall6
Town Center4
Counter Barracks3
Palace2
Armory1
Temple1
God powers 6 invoked
Gaia Forest3
Hesperides Tree2
Carnivora1

basraa

Army · 53

Units

Naginata Rider26
Samurai10
Bushi9
Yari Spearman5
Daimyo2
Onna Musha1
Buildings 12 types
Farm28
House13
Stable Japanese4
Mining Camp Japanese3
Shrine Japanese3
Wall3
Watermill3
Dojo2
Guardhouse2
Armory1
Temple1
Town Center1
God powers 2 invoked
New Moon1
Swampland1