Replay-derived match flow, timings, and composition.

Advanced match analysis

alexandre.bezard vs epice404

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
6172
Duration
13:46
Patch
19.17020
Played
· 6 hours ago
Giza map preview
MapGiza
Winner
alexandre.bezard Oranos · Elo 1148 +12
13:46 Match length
Defeated
epice404 Zeus · Elo 1030 -12
66.4% win probability Pre-match · alexandre.bezard favored win probability 33.6%
Key momentsIn match order
First pressure
3:34 alexandre.bezard Military Barracks
Fastest Classical
3:57* alexandre.bezard Oceanus · estimated
Armory timing
5:41 epice404 Armory
First extra TC
13:14 epice404 Town Center

alexandre.bezard

Oranos · Blue
Win 1148 +12
EAPM
40.5
Favorite unit
Murmillo
23 fielded
Largest army
45
First expansion
—
Age path
OceanusClassical · Est. start 2:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

epice404

Zeus · Red
Loss 1030 -12
EAPM
48.5
Favorite unit
Toxotes
15 fielded
Largest army
45
First expansion
13:14
Age path
HermesClassical · Research start 3:20
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling27 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

alexandre.bezard

Army · 45

Units

Murmillo23
Turma13
Caladria3
Oracle3
Cheiroballista2
Katapeltes1
Buildings 6 types
Manor6
Sky Passage3
Counter Barracks2
Military Barracks2
Economic Guild1
Temple1
God powers 2 invoked
Carnivora1
Shockwave1

epice404

Army · 45

Units

Toxotes15
Hoplite13
Hippeus10
Centaur6
Jason1
Buildings 10 types
Wall27
House13
Storehouse8
Granary5
Military Academy4
Archery Range3
Armory1
Stable1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Cease Fire1