Replay-derived match flow, timings, and composition.

Advanced match analysis

LONELY WARR1OR vs Aces.HUSKSUPPE

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
11448
Duration
19:15
Patch
19.17020
Played
· 1 day ago
Alfheim map preview
MapAlfheim
Defeated
LONELY WARR1OR Fuxi · Elo 1693 -3
19:15 Match length
Winner
Aces.HUSKSUPPE Kronos · Elo 2102 +3
8.7% win probability Pre-match · Aces.HUSKSUPPE favored win probability 91.3%
Key momentsIn match order
Fastest Classical
3:52* Aces.HUSKSUPPE Prometheus · estimated
First pressure
4:37 LONELY WARR1OR Imperial Academy
Armory timing
5:00 LONELY WARR1OR Armory
Fastest Heroic
7:55* LONELY WARR1OR Goumang · estimated
Fortress timing
9:32 Aces.HUSKSUPPE Palace
First extra TC
14:33 Aces.HUSKSUPPE Town Center

LONELY WARR1OR

Fuxi · Blue
Loss 1693 -3
EAPM
75.1
Favorite unit
Wuzu Javelineer
122 fielded
Largest army
163
First expansion
—
Age path
XuannuClassical · Research start 3:02
GoumangHeroic · Research start 6:40
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production163 military units
No post-game awards

Aces.HUSKSUPPE

Kronos · Red
Win 2102 +3
EAPM
51.0
Favorite unit
Arcus
55 fielded
Largest army
102
First expansion
14:33
Age path
PrometheusClassical · Research start 2:52
HyperionHeroic · Est. start 7:04
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
Large army production102 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LONELY WARR1OR

Army · 163

Units

Wuzu Javelineer122
White Horse Cavalry26
Pioneer5
Ge Halberdier3
Jiang Zi Ya2
Nezha Child2
Nezha Youth2
Siege Crossbow1
Buildings 9 types
House22
Military Camp11
Silo9
Baolei3
Armory2
Farm1
Imperial Academy1
Machine Workshop1
Temple1
God powers 3 invoked
Forest Protection1
The Peach Blossom Spring1
Vanish1

Aces.HUSKSUPPE

Army · 102

Units

Arcus55
Oracle Hero22
Destroyer13
Turma6
Promethean5
Oracle1
Buildings 10 types
Farm11
Wall10
Manor9
Military Barracks4
Palace3
Counter Barracks2
Armory1
Economic Guild1
Temple1
Town Center1
God powers 13 invoked
Valor12
Chaos1