Replay-derived match flow, timings, and composition.

Advanced match analysis

lukamilonik vs TOP1

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
31487
Duration
19:53
Patch
19.17020
Played
· 6 hours ago
Mirage map preview
MapMirage
Winner
lukamilonik Hades · Elo 1138 +12
19:53 Match length
Defeated
TOP1 Isis · Elo 1022 -12
66.1% win probability Pre-match · lukamilonik favored win probability 33.9%
Key momentsIn match order
Fastest Classical
3:55* lukamilonik Athena · estimated
First pressure
4:00 lukamilonik Military Academy
Armory timing
8:20 TOP1 Armory
First extra TC
9:43 TOP1 Town Center
Fastest Heroic
13:33* TOP1 Nephthys · estimated
Fortress timing
15:59 lukamilonik Fortress
Market timing
18:48 TOP1 Market

lukamilonik

Hades · Blue
Win 1138 +12
EAPM
28.5
Favorite unit
Hypaspist
25 fielded
Largest army
90
First expansion
10:30
Age path
AthenaClassical · Est. start 2:55
ApolloHeroic · Research start 13:36
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Water commitment1 dock build events
Large army production90 military units
No post-game awards

TOP1

Isis · Purple
Loss 1022 -12
EAPM
29.3
Favorite unit
Axeman
55 fielded
Largest army
123
First expansion
9:43
Age path
AnubisClassical · Est. start 4:14
NephthysHeroic · Est. start 12:18
MythicNot reached
Opening read
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Large army production123 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lukamilonik

Army · 90

Units

Hypaspist25
Hippeus20
Peltast20
Hoplite12
Toxotes8
Achilles2
Ajax2
Chiron1
Buildings 13 types
House25
Wall18
Farm14
Storehouse7
Archery Range3
Granary3
Military Academy3
Fortress2
Stable2
Town Center2
Armory1
Dock1
Temple1
God powers 1 invoked
Sentinel1

TOP1

Army · 123

Units

Axeman55
Slinger45
Anubite18
Spearman5
Buildings 16 types
Farm35
House16
Obelisk14
Barracks5
Market5
Armory3
Granary3
Lumber Camp3
Mining Camp3
Temple2
Town Center2
Dock1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 2 invoked
Ancestors1
Plague Of Serpents1