Replay-derived match flow, timings, and composition.

Advanced match analysis

martinivanovic20 vs Pr1celess

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
27278
Duration
26:59
Patch
19.17020
Played
· 1 day ago
Anatolia map preview
MapAnatolia
Winner
martinivanovic20 Zeus · Elo 1006 +19
26:59 Match length
Defeated
Pr1celess Poseidon · Elo 986 -17
52.9% win probability Pre-match · martinivanovic20 favored win probability 47.1%
Key momentsIn match order
Fastest Classical
3:39* Pr1celess Hermes · estimated
First pressure
3:46 Pr1celess Stable
Armory timing
10:13 martinivanovic20 Armory
First extra TC
14:40 Pr1celess Town Center
Fastest Heroic
17:37* martinivanovic20 Dionysus · estimated
Fortress timing
18:51 martinivanovic20 Fortress
Fastest Mythic
24:23* martinivanovic20 Hera · estimated

martinivanovic20

Zeus · Blue
Win 1006 +19
EAPM
42.2
Favorite unit
Hoplite
83 fielded
Largest army
147
First expansion
14:58
Age path
HermesClassical · Est. start 3:17
DionysusHeroic · Research start 16:22
HeraMythic · Research start 22:23
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production147 military units
No post-game awards

Pr1celess

Poseidon · Red
Loss 986 -17
EAPM
45.2
Favorite unit
Toxotes
74 fielded
Largest army
144
First expansion
14:40
Age path
HermesClassical · Est. start 2:39
DionysusHeroic · Est. start 16:35
ArtemisMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling10 wall build events
Water commitment1 dock build events
Large army production144 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

martinivanovic20

Army · 147

Units

Hoplite83
Peltast22
Myrmidon12
Petrobolos9
Centaur7
Hydra4
Bellerophon2
Helepolis2
Heracles2
Jason2
Odysseus1
Toxotes1
Buildings 12 types
House28
Farm24
Storehouse8
Military Academy5
Sentry Tower4
Wall4
Archery Range3
Granary3
Fortress2
Town Center2
Armory1
Temple1
God powers 4 invoked
Bolt1
Bronze1
Cease Fire1
Lightning Storm1

Pr1celess

Army · 144

Units

Toxotes74
Hippeus56
Theseus6
Atalanta3
Centaur2
Petrobolos2
Hippolyta1
Buildings 12 types
House16
Farm13
Wall10
Storehouse7
Archery Range6
Stable5
Granary3
Fortress2
Temple2
Armory1
Dock1
Town Center1
God powers 4 invoked
Bronze2
Cease Fire1
Lure1