Replay-derived match flow, timings, and composition.

Advanced match analysis

The Babysitter vs salihtnrkl8

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
3750
Duration
13:39
Patch
19.17020
Played
· 6 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
The Babysitter Kronos · Elo 720 -24
13:39 Match length
Winner
salihtnrkl8 Zeus · Elo 894 +10
26.9% win probability Pre-match · salihtnrkl8 favored win probability 73.1%
Key momentsIn match order
Fastest Classical
4:40* salihtnrkl8 Athena · estimated
First pressure
4:56 salihtnrkl8 Military Academy
First extra TC
6:25 The Babysitter Town Center
Armory timing
7:47 salihtnrkl8 Armory
Fastest Heroic
11:11* salihtnrkl8 Dionysus · estimated

The Babysitter

Kronos · Blue
Loss 720 -24
EAPM
31.8
Favorite unit
Murmillo
8 fielded
Largest army
11
First expansion
6:25
Age path
PrometheusClassical · Research start 4:14
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards

salihtnrkl8

Zeus · Red
Win 894 +10
EAPM
30.8
Favorite unit
Hoplite
15 fielded
Largest army
29
First expansion
12:35
Age path
AthenaClassical · Research start 3:40
DionysusHeroic · Research start 9:56
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

The Babysitter

Army · 11

Units

Murmillo8
Promethean3
Buildings 7 types
Farm9
Manor2
Town Center2
Armory1
Economic Guild1
Military Barracks1
Temple1
God powers 11 invoked
Valor7
Deconstruction4

salihtnrkl8

Army · 29

Units

Hoplite15
Toxotes12
Heracles1
Jason1
Buildings 8 types
House10
Granary4
Military Academy3
Storehouse3
Temple3
Archery Range2
Armory2
Town Center1
God powers None invoked

No god powers recorded.