Replay-derived match flow, timings, and composition.

Advanced match analysis

blackred1917 vs vksak123

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
25272
Duration
30:30
Patch
19.17020
Played
· 1 day ago
Elysium map preview
MapElysium
Defeated
blackred1917 Tezcatlipoca · Elo 1124 -8
30:30 Match length
Winner
vksak123 Hades · Elo 1339 +8
22.5% win probability Pre-match · vksak123 favored win probability 77.5%
Key momentsIn match order
Fastest Classical
3:46* vksak123 Athena · estimated
First pressure
3:58 blackred1917 Warrior Priest trained
First extra TC
4:24 vksak123 Town Center
Armory timing
8:55 blackred1917 Armory
Market timing
9:38 blackred1917 Market
Fastest Heroic
11:40* blackred1917 Coyolxauhqui · estimated
Fortress timing
12:45 vksak123 Fortress
Fastest Mythic
19:13* vksak123 Hephaestus · estimated

blackred1917

Tezcatlipoca · Blue
Loss 1124 -8
EAPM
62.3
Favorite unit
Jaguar Rider
56 fielded
Largest army
199
First expansion
6:56
Age path
MalinalxochitlClassical · Est. start 3:14
CoyolxauhquiHeroic · Est. start 10:25
MictlantecutliMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy6,200 total resource volume
Large army production199 military units
No post-game awards

vksak123

Hades · Red
Win 1339 +8
EAPM
38.5
Favorite unit
Hoplite
60 fielded
Largest army
166
First expansion
4:24
Age path
AthenaClassical · Research start 2:46
AphroditeHeroic · Est. start 11:14
HephaestusMythic · Est. start 17:13
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Large army production166 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,200 total volume

blackred1917

Bought

Food700
Wood900

Sold

Wood4,600
Total player market volume6,200

vksak123

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

blackred1917

Army · 199

Units

Jaguar Rider56
Eagle Warrior39
Shorn One30
Warrior Priest24
Maquizcoatl10
Quinametzin9
Tzitzimitl8
Otontin7
Tunkuluchu7
Ocelotl Warrior5
Quimichin Spy2
Tequihua Archer2
Buildings 12 types
House35
Farm25
Calpulli22
Great Temple6
Smoke Trap6
Nobles Hut5
Town Center5
Market3
Spike Trap3
Temple3
Armory1
War Hut1
God powers 8 invoked
Obsidian Mirror3
Starfall2
Infestation1
Titan Gate1
Volcano1

vksak123

Army · 166

Units

Hoplite60
Peltast45
Helepolis19
Hypaspist11
Achilles7
Chiron7
Ajax6
Perseus4
Toxotes4
Petrobolos3
Buildings 12 types
Farm25
Storehouse18
House16
Wall13
Military Academy11
Fortress9
Granary8
Archery Range7
Sentry Tower5
Temple3
Town Center3
Armory1
God powers 7 invoked
Sentinel3
Plenty Vault2
Curse1
Titan Gate1