Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Ash vs Eat Your Potatoes

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
29677
Duration
21:20
Patch
19.17020
Played
· 1 day ago
Megalopolis map preview
MapMegalopolis
Winner
Dr.Ash Poseidon · Elo 2008 +2
21:20 Match length
Defeated
Eat Your Potatoes Quetzalcoatl · Elo 1574 -2
92.4% win probability Pre-match · Dr.Ash favored win probability 7.6%
Key momentsIn match order
First pressure
3:25 Eat Your Potatoes Warrior Priest trained
Fastest Classical
3:30* Dr.Ash Hermes · estimated
First extra TC
3:55 Dr.Ash Town Center
Armory timing
5:27 Eat Your Potatoes Armory
Fastest Heroic
8:12* Eat Your Potatoes Coyolxauhqui · estimated
Fortress timing
11:58 Dr.Ash Fortress
Fastest Mythic
20:38* Dr.Ash Artemis · estimated

Dr.Ash

Poseidon · Blue
Win 2008 +2
EAPM
108.9
Favorite unit
Peltast
44 fielded
Largest army
129
First expansion
3:55
Age path
HermesClassical · Research start 2:30
AphroditeHeroic · Est. start 9:25
ArtemisMythic · Est. start 18:38
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling11 wall build events
Large army production129 military units
No post-game awards

Eat Your Potatoes

Quetzalcoatl · Red
Loss 1574 -2
EAPM
86.3
Favorite unit
Eagle Warrior
22 fielded
Largest army
67
First expansion
18:37
Age path
HuehuecoyotlClassical · Est. start 3:32
CoyolxauhquiHeroic · Est. start 6:57
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Ash

Army · 129

Units

Peltast44
Hypaspist38
Hoplite23
Hippeus5
Theseus5
Petrobolos4
Toxotes4
Atalanta3
Hippolyta2
Centaur1
Buildings 12 types
House26
Farm17
Wall11
Granary9
Storehouse7
Archery Range3
Military Academy3
Stable3
Town Center3
Fortress2
Armory1
Temple1
God powers 3 invoked
Cease Fire1
Curse1
Earthquake1

Eat Your Potatoes

Army · 67

Units

Eagle Warrior22
Tzitzimitl17
Tlamanih Spearman12
Otontin7
Warrior Priest7
Chaneque2
Buildings 10 types
Calpulli13
House10
Farm6
Nobles Hut4
Wall2
War Hut2
Armory1
Great Temple1
Temple1
Town Center1
God powers 4 invoked
Starfall2
Lullaby1
Tailwind1