Replay-derived match flow, timings, and composition.

Advanced match analysis

tanahanzo vs Ervaen

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
15432
Duration
26:17
Patch
19.17020
Played
· 8 hours ago
Mirage map preview
MapMirage
Defeated
tanahanzo Kronos · Elo 976 -14
26:17 Match length
Winner
Ervaen Thor · Elo 1048 +14
39.8% win probability Pre-match · Ervaen favored win probability 60.2%
Key momentsIn match order
First pressure
2:15 Ervaen Hersir trained
Fastest Classical
3:36* Ervaen Forseti · estimated
Armory timing
4:37 Ervaen Dwarven Armory
First extra TC
5:19 tanahanzo Town Center
Market timing
6:46 tanahanzo Market
Fastest Heroic
11:12* tanahanzo Hyperion · estimated
Fortress timing
13:19 tanahanzo Palace
Fastest Mythic
17:43* tanahanzo Atlas · estimated

tanahanzo

Kronos · Blue
Loss 976 -14
EAPM
37.5
Favorite unit
Arcus
52 fielded
Largest army
213
First expansion
5:19
Age path
PrometheusClassical · Est. start 3:31
HyperionHeroic · Est. start 9:57
AtlasMythic · Est. start 15:43
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy2,400 total resource volume
Large army production213 military units
No post-game awards

Ervaen

Thor · Red
Win 1048 +14
EAPM
36.0
Favorite unit
Berserk
99 fielded
Largest army
205
First expansion
11:23
Age path
ForsetiClassical · Est. start 2:36
BragiHeroic · Research start 12:27
TyrMythic · Est. start 20:10
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Water commitment1 dock build events
Large army production205 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,400 total volume

tanahanzo

Bought

Food1,100
Wood300

Sold

Wood1,000
Total player market volume2,400

Ervaen

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tanahanzo

Army · 213

Units

Arcus52
Destroyer40
Contarius37
Murmillo35
Fanatic14
Turma14
Fire Siphon9
Cheiroballista8
Katapeltes1
Oracle1
Oracle Hero1
Promethean1
Buildings 11 types
Farm18
Military Barracks11
Manor8
Palace4
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Market1
Sentry Tower1
Temple1
God powers 14 invoked
Valor8
Deconstruction3
Chaos2
Implode1

Ervaen

Army · 205

Units

Berserk99
Raiding Cavalry30
Hersir28
Huskarl15
Godi10
Troll9
Throwing Axeman7
Ballista5
Battle Boar2
Buildings 13 types
Farm39
House25
Wall18
Longhouse10
Ox Cart Building8
Hill Fort5
Great Hall4
Sentry Tower2
Temple2
Town Center2
Dock1
Dwarven Armory1
Market1
God powers 5 invoked
Healing Spring2
Dwarven Mine1
Fimbulwinter1
Flaming Weapons1