Replay-derived match flow, timings, and composition.

Advanced match analysis

[Ultima]Scoobyu vs Chief

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
821
Duration
20:57
Patch
19.17020
Played
· 1 day ago
Marsh map preview
MapMarsh
Winner
[Ultima]Scoobyu Odin · Elo 1260 +14
20:57 Match length
Defeated
Chief Isis · Elo 1182 -14
61.0% win probability Pre-match · [Ultima]Scoobyu favored win probability 39.0%
Key momentsIn match order
First pressure
2:18 [Ultima]Scoobyu Hersir trained
Fastest Classical
4:27* [Ultima]Scoobyu Heimdall · estimated
First extra TC
8:12 [Ultima]Scoobyu Town Center
Armory timing
9:59 Chief Armory
Market timing
12:10 [Ultima]Scoobyu Market
Fastest Heroic
12:44* Chief Nephthys · estimated
Fortress timing
13:03 Chief Migdol Stronghold

[Ultima]Scoobyu

Odin · Purple
Win 1260 +14
EAPM
38.3
Favorite unit
Throwing Axeman
34 fielded
Largest army
153
First expansion
8:12
Age path
HeimdallClassical · Est. start 3:27
SkadiHeroic · Est. start 13:43
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Market economy1,300 total resource volume
Large army production153 military units
No post-game awards

Chief

Isis · Red
Loss 1182 -14
EAPM
44.4
Favorite unit
Spearman
19 fielded
Largest army
75
First expansion
17:29
Age path
BastClassical · Research start 3:36
NephthysHeroic · Est. start 11:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling11 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

[Ultima]Scoobyu

Bought

Food100
Wood300

Sold

Food500
Wood400
Total player market volume1,300

Chief

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[Ultima]Scoobyu

Army · 153

Units

Throwing Axeman34
Berserk26
Hersir25
Jarl19
Frost Giant14
Einheri11
Raiding Cavalry10
Godi7
Portable Ram5
Hirdman2
Buildings 10 types
House26
Wall21
Ox Cart Building10
Great Hall5
Longhouse3
Hill Fort2
Town Center2
Armory1
Market1
Temple1
God powers 2 invoked
Frost1
Great Hunt1

Chief

Army · 75

Units

Spearman19
War Elephant18
Axeman14
Chariot Archer12
Sphinx9
Slinger3
Buildings 16 types
House16
Farm12
Wall11
Obelisk9
Granary6
Mining Camp4
Barracks3
Migdol Stronghold2
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1