Replay-derived match flow, timings, and composition.

Advanced match analysis

Yekindit vs SchiacciaMosche

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
15334
Duration
18:32
Patch
19.17020
Played
· 1 day ago
Mirage map preview
MapMirage
Defeated
Yekindit Isis · Elo 1307 -28
18:32 Match length
Winner
SchiacciaMosche Hades · Elo 1045 +28
81.9% win probability Pre-match · Yekindit favored · Upset win probability 18.1%
Key momentsIn match order
Fastest Classical
4:49* SchiacciaMosche Ares · estimated
First pressure
5:25 Yekindit Barracks
Armory timing
7:49 SchiacciaMosche Armory
Fastest Heroic
10:34* SchiacciaMosche Apollo · estimated
Market timing
11:16 Yekindit Market
Fortress timing
11:29 SchiacciaMosche Fortress
Fastest Mythic
17:28* SchiacciaMosche Artemis · estimated

Yekindit

Isis · Blue
Loss 1307 -28
EAPM
35.7
Favorite unit
Spearman
33 fielded
Largest army
103
First expansion
—
Age path
BastClassical · Est. start 3:52
NephthysHeroic · Est. start 12:46
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy400 total resource volume
Large army production103 military units
No post-game awards

SchiacciaMosche

Hades · Red
Win 1045 +28
EAPM
37.8
Favorite unit
Hypaspist
40 fielded
Largest army
123
First expansion
—
Age path
AresClassical · Est. start 3:49
ApolloHeroic · Est. start 9:19
ArtemisMythic · Est. start 15:28
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
Large army production123 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

Yekindit

Bought

Wood100

Sold

Wood300
Total player market volume400

SchiacciaMosche

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Yekindit

Army · 103

Units

Spearman33
Axeman30
Slinger23
Sphinx11
Camel Rider3
Chariot Archer1
Siege Tower1
War Elephant1
Buildings 16 types
Farm18
House17
Obelisk10
Barracks7
Granary5
Armory3
Mining Camp3
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 4 invoked
Eclipse2
Ancestors1
Prosperity1

SchiacciaMosche

Army · 123

Units

Hypaspist40
Peltast33
Hippeus12
Toxotes12
Hoplite11
Cyclops5
Petrobolos4
Achilles2
Ajax2
Chiron1
Manticore1
Buildings 10 types
House17
Granary4
Storehouse4
Military Academy3
Archery Range2
Temple2
Armory1
Dock1
Fortress1
Stable1
God powers 1 invoked
Sentinel1