Replay-derived match flow, timings, and composition.

Advanced match analysis

RaRaRasputin vs D0p1

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
5693
Duration
37:29
Patch
19.17020
Played
· 1 day ago
Valley Of Kings map preview
MapValley Of Kings
Winner
RaRaRasputin Ra · Elo 2012 +7
37:29 Match length
Defeated
D0p1 Odin · Elo 1776 -7
79.6% win probability Pre-match · RaRaRasputin favored win probability 20.4%
Key momentsIn match order
First pressure
1:46 D0p1 Hersir trained
Fastest Classical
3:53* RaRaRasputin Bast · estimated
First extra TC
6:34 RaRaRasputin Town Center
Armory timing
8:10 D0p1 Armory
Market timing
10:29 RaRaRasputin Market
Fastest Heroic
10:55* D0p1 Skadi · estimated
Fortress timing
12:02 D0p1 Hill Fort
Fastest Mythic
21:43* RaRaRasputin Horus · estimated

RaRaRasputin

Ra · Blue
Win 2012 +7
EAPM
93.1
Favorite unit
Spearman
308 fielded
Largest army
775
First expansion
6:34
Age path
BastClassical · Research start 2:53
SobekHeroic · Est. start 13:01
HorusMythic · Est. start 19:43
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy10,400 total resource volume
Large army production775 military units
No post-game awards

D0p1

Odin · Red
Loss 1776 -7
EAPM
97.8
Favorite unit
Jarl
468 fielded
Largest army
1,200
First expansion
9:07
Age path
HeimdallClassical · Research start 3:50
SkadiHeroic · Est. start 9:40
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling78 wall build events
Market economy12,800 total resource volume
Large army production1,200 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 23,200 total volume

RaRaRasputin

Bought

Wood500

Sold

Food1,100
Wood8,800
Total player market volume10,400

D0p1

Bought

Wood900

Sold

Food7,700
Wood4,200
Total player market volume12,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RaRaRasputin

Army · 775

Units

Spearman308
Axeman268
Slinger136
Mercenary11
Siege Tower11
Mercenary Cavalry10
Camel Rider6
Chariot Archer6
Sphinx6
Avenger4
Catapult4
War Elephant4
Petsuchos1
Buildings 18 types
Farm92
House33
Lumber Camp13
Barracks10
Granary10
Mining Camp10
Wall8
Migdol Stronghold7
Sentry Tower6
Market5
Obelisk5
Town Center3
Monument To Soldiers2
Monument To Villagers2
Siege Works2
Armory1
Monument To Gods1
Monument To Pharaohs1
God powers 7 invoked
Rain4
Eclipse1
Locust Swarm1
Tornado1

D0p1

Army · 1200

Units

Jarl468
Berserk235
Throwing Axeman195
Huskarl164
Portable Ram70
Godi25
Hersir24
Einheri8
Frost Giant6
Raiding Cavalry5
Buildings 12 types
Farm91
Wall78
House47
Great Hall18
Longhouse17
Ox Cart Building9
Hill Fort6
Market4
Town Center4
Temple2
Armory1
Sentry Tower1
God powers 4 invoked
Undermine2
Frost1
Great Hunt1