Advanced match analysis
RaRaRasputin vs D0p1
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 5693
- Duration
- 37:29
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
RaRaRasputin
Ra · Elo 2012 +7
37:29
Match length
Defeated
D0p1
Odin · Elo 1776 -7
79.6% win probability
Pre-match · RaRaRasputin favored
win probability 20.4%
Key momentsIn match order
RaRaRasputin
Ra · Blue- EAPM
- 93.1
- Favorite unit
- Spearman 308 fielded
- Largest army
- 775
- First expansion
- 6:34
Age path
BastClassical · Research start 2:53
SobekHeroic · Est. start 13:01
HorusMythic · Est. start 19:43
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy10,400 total resource volume
Large army production775 military units
No post-game awards
D0p1
Odin · Red- EAPM
- 97.8
- Favorite unit
- Jarl 468 fielded
- Largest army
- 1,200
- First expansion
- 9:07
Age path
HeimdallClassical · Research start 3:50
SkadiHeroic · Est. start 9:40
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling78 wall build events
Market economy12,800 total resource volume
Large army production1,200 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 23,200 total volume›
RaRaRasputin
Bought
Sold
Total player market volume10,400
D0p1
Bought
Sold
Total player market volume12,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.