Replay-derived match flow, timings, and composition.

Advanced match analysis

Nibbles vs fophoofd666

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
17257
Duration
7:46
Patch
19.17020
Played
· 20 hours ago
Steppe map preview
MapSteppe
Winner
Nibbles Huitzilopochtli · Elo 958 +20
7:46 Match length
Defeated
fophoofd666 Demeter · Elo 1003 -20
43.6% win probability Pre-match · fophoofd666 favored · Upset win probability 56.4%
Key momentsIn match order
Fastest Classical
3:43* Nibbles Malinalxochitl · estimated
First pressure
3:54 Nibbles Warrior Priest trained

Nibbles

Huitzilopochtli · Blue
Win 958 +20
EAPM
30.8
Favorite unit
Warrior Priest
12 fielded
Largest army
12
First expansion
—
Age path
MalinalxochitlClassical · Est. start 2:43
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

fophoofd666

Demeter · Red
Loss 1003 -20
EAPM
32.9
Favorite unit
Hoplite
4 fielded
Largest army
7
First expansion
—
Age path
PanClassical · Est. start 2:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nibbles

Army · 12

Units

Warrior Priest12
Buildings 4 types
Calpulli4
House4
Sentry Tower1
Temple1
God powers 2 invoked
Blood Pact1
Infestation1

fophoofd666

Army · 7

Units

Hoplite4
Orpheus2
Iolaus1
Buildings 6 types
Granary4
House2
Wall2
Military Academy1
Storehouse1
Temple1
God powers 1 invoked
Wither1