Replay-derived match flow, timings, and composition.

Advanced match analysis

jordan.zhekov vs microwaving a sandwich

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
16541
Duration
40:03
Patch
19.17020
Played
· 20 hours ago
Marsh map preview
MapMarsh
Defeated
jordan.zhekov Thor · Elo 1222 -19
40:03 Match length
Winner
microwaving a sandwich Poseidon · Elo 1196 +19
53.7% win probability Pre-match · jordan.zhekov favored · Upset win probability 46.3%
Key momentsIn match order
First pressure
2:32 jordan.zhekov Hersir trained
Fastest Classical
3:44* microwaving a sandwich Hermes · estimated
First extra TC
4:25 microwaving a sandwich Town Center
Armory timing
7:40 jordan.zhekov Dwarven Armory
Fastest Heroic
11:04* jordan.zhekov Bragi · estimated
Fortress timing
14:01 microwaving a sandwich Fortress
Fastest Mythic
17:01* microwaving a sandwich Hephaestus · estimated
Market timing
26:33 microwaving a sandwich Market

jordan.zhekov

Thor · Yellow
Loss 1222 -19
EAPM
66.0
Favorite unit
Throwing Axeman
122 fielded
Largest army
388
First expansion
5:42
Age path
FreyjaClassical · Research start 3:17
BragiHeroic · Est. start 9:49
BaldrMythic · Est. start 16:49
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling22 wall build events
Large army production388 military units
No post-game awards

microwaving a sandwich

Poseidon · Red
Win 1196 +19
EAPM
49.7
Favorite unit
Hypaspist
226 fielded
Largest army
534
First expansion
4:25
Age path
HermesClassical · Est. start 2:44
DionysusHeroic · Est. start 10:59
HephaestusMythic · Est. start 15:01
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Water commitment2 dock build events
Market economy900 total resource volume
Large army production534 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

jordan.zhekov

Bought

No buys

Sold

No sells

Total player market volume0

microwaving a sandwich

Bought

No buys

Sold

Food900
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jordan.zhekov

Army · 388

Units

Throwing Axeman122
Hirdman72
Ballista38
Godi29
Berserk25
Valkyrie19
Hersir17
Huskarl16
Jarl14
Fire Giant13
Portable Ram13
Raiding Cavalry7
Battle Boar3
Buildings 11 types
Farm37
Wall22
House17
Ox Cart Building9
Hill Fort5
Longhouse4
Sentry Tower4
Great Hall3
Town Center3
Dwarven Armory1
Temple1
God powers 6 invoked
Flaming Weapons2
Dwarven Mine1
Forest Fire1
Ragnarok1
Titan Gate1

microwaving a sandwich

Army · 534

Units

Hypaspist226
Hippeus145
Toxotes68
Hetairos30
Centaur17
Theseus8
Atalanta7
Polyphemus7
Hippolyta6
Helepolis5
Colossus3
Hoplite3
Peltast3
Hydra2
Prodromos2
Transport Ship Greek2
Buildings 15 types
Farm48
Storehouse21
Military Academy19
Sentry Tower18
House16
Stable11
Granary10
Fortress9
Archery Range8
Wall5
Market4
Temple4
Town Center4
Armory3
Dock2
God powers 9 invoked
Cease Fire4
Bronze2
Lure1
Plenty Vault1
Titan Gate1