Replay-derived match flow, timings, and composition.

Advanced match analysis

TOP1 vs epice404

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
22029
Duration
30:07
Patch
19.17020
Played
· 20 hours ago
Giza map preview
MapGiza
Defeated
TOP1 Isis · Elo 1034 -17
30:07 Match length
Winner
epice404 Zeus · Elo 1042 +17
48.8% win probability Pre-match · epice404 favored win probability 51.2%
Key momentsIn match order
Fastest Classical
4:35* epice404 Hermes · estimated
First pressure
5:03 epice404 Military Academy
Armory timing
5:57 TOP1 Armory
First extra TC
10:18 epice404 Town Center
Market timing
11:23 epice404 Market
Fastest Heroic
11:56* epice404 Apollo · estimated
Fortress timing
14:18 epice404 Fortress
Fastest Mythic
18:00* epice404 Hera · estimated

TOP1

Isis · Purple
Loss 1034 -17
EAPM
34.9
Favorite unit
Slinger
97 fielded
Largest army
274
First expansion
15:40
Age path
AnubisClassical · Est. start 3:38
NephthysHeroic · Est. start 16:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy2,500 total resource volume
Large army production274 military units
No post-game awards

epice404

Zeus · Red
Win 1042 +17
EAPM
52.1
Favorite unit
Hoplite
55 fielded
Largest army
229
First expansion
10:18
Age path
HermesClassical · Research start 3:35
ApolloHeroic · Est. start 10:41
HeraMythic · Est. start 16:00
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Market economy500 total resource volume
Large army production229 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,000 total volume

TOP1

Bought

Food2,500

Sold

No sells

Total player market volume2,500

epice404

Bought

No buys

Sold

Food100
Wood400
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TOP1

Army · 274

Units

Slinger97
Axeman67
Spearman30
Anubite27
Chariot Archer21
Scorpion Man17
Camel Rider9
Siege Tower3
War Elephant3
Buildings 17 types
Farm54
House21
Obelisk20
Barracks8
Granary8
Lumber Camp6
Market5
Migdol Stronghold5
Mining Camp5
Armory3
Temple3
Town Center3
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Prosperity1

epice404

Army · 229

Units

Hoplite55
Peltast44
Prodromos44
Toxotes40
Medusa13
Hippeus11
Hypaspist6
Helepolis4
Jason4
Heracles3
Bellerophon2
Odysseus2
Petrobolos1
Buildings 13 types
Farm39
Wall27
House17
Storehouse15
Military Academy11
Granary8
Archery Range6
Stable5
Fortress3
Temple3
Town Center2
Armory1
Market1
God powers 5 invoked
Underworld Passage2
Bolt1
Cease Fire1
Lightning Storm1