Advanced match analysis
TOP1 vs epice404
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 22029
- Duration
- 30:07
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
TOP1
Isis · Elo 1034 -17
30:07
Match length
Winner
epice404
Zeus · Elo 1042 +17
48.8% win probability
Pre-match · epice404 favored
win probability 51.2%
Key momentsIn match order
TOP1
Isis · Purple- EAPM
- 34.9
- Favorite unit
- Slinger 97 fielded
- Largest army
- 274
- First expansion
- 15:40
Age path
AnubisClassical · Est. start 3:38
NephthysHeroic · Est. start 16:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy2,500 total resource volume
Large army production274 military units
No post-game awards
epice404
Zeus · Red- EAPM
- 52.1
- Favorite unit
- Hoplite 55 fielded
- Largest army
- 229
- First expansion
- 10:18
Age path
HermesClassical · Research start 3:35
ApolloHeroic · Est. start 10:41
HeraMythic · Est. start 16:00
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Market economy500 total resource volume
Large army production229 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,000 total volume›
TOP1
Bought
Sold
No sells
Total player market volume2,500
epice404
Bought
No buys
Sold
Total player market volume500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.