Replay-derived match flow, timings, and composition.

Advanced match analysis

martinivanovic20 vs VoicedAgate4773

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
12784
Duration
9:26
Patch
19.17020
Played
· 20 hours ago
Midgard map preview
MapMidgard
Winner
martinivanovic20 Zeus · Elo 1005 +22
9:26 Match length
Defeated
VoicedAgate4773 Poseidon · Elo 980 -17
53.6% win probability Pre-match · martinivanovic20 favored win probability 46.4%
Key momentsIn match order
Fastest Classical
5:07* martinivanovic20 Hermes · estimated
First pressure
6:12 martinivanovic20 Military Academy

martinivanovic20

Zeus · Blue
Win 1005 +22
EAPM
34.7
Favorite unit
Hoplite
10 fielded
Largest army
17
First expansion
—
Age path
HermesClassical · Est. start 4:07
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment2 dock build events
No post-game awards

VoicedAgate4773

Poseidon · Red
Loss 980 -17
EAPM
24.9
Favorite unit
Hippeus
2 fielded
Largest army
4
First expansion
—
Age path
HermesClassical · Research start 4:10
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

martinivanovic20

Army · 17

Units

Hoplite10
Trireme3
Centaur2
Heracles1
Jason1
Buildings 6 types
House7
Dock2
Granary2
Military Academy2
Storehouse2
Temple1
God powers 1 invoked
Bolt1

VoicedAgate4773

Army · 4

Units

Hippeus2
Atalanta1
Theseus1
Buildings 6 types
House5
Stable2
Storehouse2
Dock1
Military Academy1
Temple1
God powers 1 invoked
Lure1