Replay-derived match flow, timings, and composition.

Advanced match analysis

SchiacciaMosche vs USArmyVeteran29

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
9237
Duration
21:42
Patch
19.17020
Played
· 20 hours ago
Midgard map preview
MapMidgard
Winner
SchiacciaMosche Hades · Elo 1017 +14
21:42 Match length
Defeated
USArmyVeteran29 Zeus · Elo 952 -14
59.2% win probability Pre-match · SchiacciaMosche favored win probability 40.8%
Key momentsIn match order
First pressure
4:38 SchiacciaMosche Military Academy
Fastest Classical
4:56* SchiacciaMosche Ares · estimated
Armory timing
6:16 SchiacciaMosche Armory
First extra TC
6:37 USArmyVeteran29 Town Center
Fastest Heroic
9:00* SchiacciaMosche Apollo · estimated
Fortress timing
11:19 SchiacciaMosche Fortress
Market timing
16:22 SchiacciaMosche Market
Fastest Mythic
17:47* SchiacciaMosche Artemis · estimated

SchiacciaMosche

Hades · Blue
Win 1017 +14
EAPM
31.6
Favorite unit
Hypaspist
67 fielded
Largest army
124
First expansion
—
Age path
AresClassical · Est. start 3:56
ApolloHeroic · Est. start 7:46
ArtemisMythic · Est. start 15:47
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment3 dock build events
Market economy400 total resource volume
Large army production124 military units
No post-game awards

USArmyVeteran29

Zeus · Red
Loss 952 -14
EAPM
19.7
Favorite unit
Hoplite
39 fielded
Largest army
83
First expansion
6:37
Age path
AthenaClassical · Research start 4:56
ApolloHeroic · Research start 8:52
HephaestusMythic · Research start 19:41
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment4 dock build events
Large army production83 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

SchiacciaMosche

Bought

Food400

Sold

No sells

Total player market volume400

USArmyVeteran29

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SchiacciaMosche

Army · 124

Units

Hypaspist67
Peltast22
Toxotes9
Ajax5
Hippeus5
Petrobolos5
Achilles3
Cyclops3
Chiron2
Juggernaut2
Manticore1
Buildings 12 types
House16
Granary8
Military Academy4
Storehouse4
Archery Range3
Dock3
Fortress2
Armory1
Market1
Sentry Tower1
Stable1
Temple1
God powers 7 invoked
Underworld Passage3
Pestilence2
Earthquake1
Sentinel1

USArmyVeteran29

Army · 83

Units

Hoplite39
Hypaspist26
Trireme5
Jason3
Minotaur3
Heracles2
Odysseus2
Peltast2
Scylla1
Buildings 11 types
House20
Storehouse8
Archery Range6
Dock4
Fortress4
Granary4
Military Academy3
Armory1
Sentry Tower1
Temple1
Town Center1
God powers 4 invoked
Bolt2
Restoration1
Underworld Passage1