Advanced match analysis
Yuki_Tsuki vs LONELY WARR1OR
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 9758
- Duration
- 29:55
- Patch
- 19.17020
- Played
- · 20 hours ago
Winner
Yuki_Tsuki
Tsukuyomi · Elo 1689 +18
29:55
Match length
Defeated
LONELY WARR1OR
Fuxi · Elo 1696 -18
49.0% win probability
Pre-match · LONELY WARR1OR favored · Upset
win probability 51.0%
Key momentsIn match order
Yuki_Tsuki
Tsukuyomi · Blue- EAPM
- 70.9
- Favorite unit
- Yumi Horse Archer 60 fielded
- Largest army
- 216
- First expansion
- 16:25
Age path
Inari OkamiClassical · Research start 2:44
FujinHeroic · Est. start 11:28
OkuninushiMythic · Est. start 21:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy1,800 total resource volume
Large army production216 military units
No post-game awards
LONELY WARR1OR
Fuxi · Red- EAPM
- 83.4
- Favorite unit
- Wuzu Javelineer 130 fielded
- Largest army
- 251
- First expansion
- 6:25
Age path
XuannuClassical · Research start 3:10
GoumangHeroic · Est. start 12:20
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
Market economy5,000 total resource volume
Large army production251 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,800 total volume›
Yuki_Tsuki
Bought
No buys
Sold
Total player market volume1,800
LONELY WARR1OR
Bought
No buys
Sold
Total player market volume5,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.