Replay-derived match flow, timings, and composition.

Advanced match analysis

Yuki_Tsuki vs LONELY WARR1OR

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
9758
Duration
29:55
Patch
19.17020
Played
· 20 hours ago
Alfheim map preview
MapAlfheim
Winner
Yuki_Tsuki Tsukuyomi · Elo 1689 +18
29:55 Match length
Defeated
LONELY WARR1OR Fuxi · Elo 1696 -18
49.0% win probability Pre-match · LONELY WARR1OR favored · Upset win probability 51.0%
Key momentsIn match order
Fastest Classical
3:29* Yuki_Tsuki Inari Okami · estimated
First pressure
3:33 Yuki_Tsuki Stable Japanese
First extra TC
6:25 LONELY WARR1OR Town Center
Armory timing
9:00 LONELY WARR1OR Armory
Fastest Heroic
12:24* Yuki_Tsuki Fujin · estimated
Market timing
16:28 LONELY WARR1OR Market
Fortress timing
17:47 Yuki_Tsuki Castle
Fastest Mythic
23:20* Yuki_Tsuki Okuninushi · estimated

Yuki_Tsuki

Tsukuyomi · Blue
Win 1689 +18
EAPM
70.9
Favorite unit
Yumi Horse Archer
60 fielded
Largest army
216
First expansion
16:25
Age path
Inari OkamiClassical · Research start 2:44
FujinHeroic · Est. start 11:28
OkuninushiMythic · Est. start 21:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy1,800 total resource volume
Large army production216 military units
No post-game awards

LONELY WARR1OR

Fuxi · Red
Loss 1696 -18
EAPM
83.4
Favorite unit
Wuzu Javelineer
130 fielded
Largest army
251
First expansion
6:25
Age path
XuannuClassical · Research start 3:10
GoumangHeroic · Est. start 12:20
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
Market economy5,000 total resource volume
Large army production251 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,800 total volume

Yuki_Tsuki

Bought

No buys

Sold

Food900
Wood900
Total player market volume1,800

LONELY WARR1OR

Bought

No buys

Sold

Food1,000
Wood4,000
Total player market volume5,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Yuki_Tsuki

Army · 216

Units

Yumi Horse Archer60
Naginata Rider55
Samurai33
Shinobi30
Yari Spearman21
Bushi6
Daimyo2
Oni2
Onmoraki2
Oyumi2
Kitsune1
Onmyoji1
Onna Musha1
Buildings 14 types
Farm38
House25
Watermill17
Dojo11
Stable Japanese9
Wall9
Guardhouse7
Shrine Japanese7
Mining Camp Japanese6
Castle5
Town Center2
Armory1
Market1
Temple1
God powers 7 invoked
Swampland3
New Moon2
Sacred Gate1
Smiting Gust1

LONELY WARR1OR

Army · 251

Units

Wuzu Javelineer130
Tiger Cavalry45
Pioneer40
Ge Halberdier16
Jiang Zi Ya4
Axe Cart3
Nezha Child3
Qing Long3
Fire Archer2
Nezha Youth2
Yang Jian2
Chu Ko Nu1
Buildings 12 types
Farm41
Silo20
House17
Military Camp17
Wall12
Armory2
Baolei2
Imperial Academy2
Machine Workshop2
Market1
Temple1
Town Center1
God powers 4 invoked
Forest Protection1
Great Flood1
The Peach Blossom Spring1
Vanish1