Advanced match analysis
Edy Bronks vs Ervaen
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 9583
- Duration
- 24:29
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
Edy Bronks
Isis · Elo 1042 -18
24:29
Match length
Winner
Ervaen
Loki · Elo 1034 +18
51.2% win probability
Pre-match · Edy Bronks favored · Upset
win probability 48.8%
Key momentsIn match order
Edy Bronks
Isis · Blue- EAPM
- 38.3
- Favorite unit
- Spearman 68 fielded
- Largest army
- 194
- First expansion
- 19:03
Age path
AnubisClassical · Research start 3:19
NephthysHeroic · Est. start 9:01
ThothMythic · Est. start 18:28
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling31 wall build events
Large army production194 military units
No post-game awards
Ervaen
Loki · Red- EAPM
- 32.6
- Favorite unit
- Berserk 50 fielded
- Largest army
- 158
- First expansion
- 22:27
Age path
ForsetiClassical · Est. start 2:38
BragiHeroic · Research start 17:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production158 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.