Replay-derived match flow, timings, and composition.

Advanced match analysis

Edy Bronks vs Ervaen

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
9583
Duration
24:29
Patch
19.17020
Played
· 20 hours ago
Giza map preview
MapGiza
Defeated
Edy Bronks Isis · Elo 1042 -18
24:29 Match length
Winner
Ervaen Loki · Elo 1034 +18
51.2% win probability Pre-match · Edy Bronks favored · Upset win probability 48.8%
Key momentsIn match order
First pressure
2:18 Ervaen Hersir trained
Fastest Classical
3:38* Ervaen Forseti · estimated
Armory timing
7:20 Edy Bronks Armory
Fastest Heroic
10:16* Edy Bronks Nephthys · estimated
Fortress timing
12:51 Edy Bronks Migdol Stronghold
First extra TC
19:03 Edy Bronks Town Center
Fastest Mythic
20:28* Edy Bronks Thoth · estimated

Edy Bronks

Isis · Blue
Loss 1042 -18
EAPM
38.3
Favorite unit
Spearman
68 fielded
Largest army
194
First expansion
19:03
Age path
AnubisClassical · Research start 3:19
NephthysHeroic · Est. start 9:01
ThothMythic · Est. start 18:28
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling31 wall build events
Large army production194 military units
No post-game awards

Ervaen

Loki · Red
Win 1034 +18
EAPM
32.6
Favorite unit
Berserk
50 fielded
Largest army
158
First expansion
22:27
Age path
ForsetiClassical · Est. start 2:38
BragiHeroic · Research start 17:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production158 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Edy Bronks

Army · 194

Units

Spearman68
Axeman50
Slinger33
Chariot Archer24
Camel Rider9
War Elephant6
Anubite4
Buildings 14 types
Wall31
Farm18
House17
Obelisk14
Barracks10
Granary8
Mining Camp7
Migdol Stronghold3
Sentry Tower3
Lumber Camp2
Town Center2
Armory1
Monument To Villagers1
Temple1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Prosperity1

Ervaen

Army · 158

Units

Berserk50
Throwing Axeman46
Hersir33
Troll15
Huskarl6
Portable Ram4
Raiding Cavalry3
Battle Boar1
Buildings 10 types
House30
Farm21
Longhouse5
Ox Cart Building4
Temple3
Armory2
Great Hall1
Hill Fort1
Sentry Tower1
Town Center1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1