Replay-derived match flow, timings, and composition.

Advanced match analysis

Invisible Beard + Kurzish vs tanahanzo + pierre_35

Queue
Ranked 2v2 Supremacy
Map
Elysium
Map Seed
513
Duration
41:49
Patch
19.17020
Played
· 20 hours ago
Elysium map preview
MapElysium
Victory Team Elo 852
Invisible Beard Huitzilopochtli · Elo 853 +13
Kurzish Poseidon · Elo 852 +13
41:49 Match length
Defeat Team Elo 753
tanahanzo Kronos · Elo 898 -19
pierre_35 Poseidon · Elo 608 -7
63.9% win probability Pre-match · Invisible Beard + Kurzish favored win probability 36.1%
Key momentsIn match order
First pressure
3:26 Invisible Beard Warrior Priest trained
First extra TC
4:37 tanahanzo Town Center
Fastest Classical
4:40* tanahanzo Prometheus · estimated
Market timing
7:07 pierre_35 Market
Armory timing
7:18 pierre_35 Armory
Fastest Heroic
11:03* pierre_35 Dionysus · estimated
Fortress timing
14:17 tanahanzo Palace
Fastest Mythic
17:31* pierre_35 Hephaestus · estimated

Invisible Beard

Huitzilopochtli · Blue · Team 1
Win 853 +13
EAPM
46.4
Favorite unit
Tlamanih Spearman
258 fielded
Largest army
779
First expansion
14:34
Age path
MalinalxochitlClassical · Research start 4:13
ItzpapalotlHeroic · Research start 9:57
TlalocMythic · Research start 18:23
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production779 military units
No post-game awards

tanahanzo

Kronos · Red · Team 2
Loss 898 -19
EAPM
25.8
Favorite unit
Contarius
74 fielded
Largest army
220
First expansion
4:37
Age path
PrometheusClassical · Est. start 3:40
HyperionHeroic · Est. start 13:46
AtlasMythic · Est. start 19:47
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling14 wall build events
Market economy1,900 total resource volume
Large army production220 military units
No post-game awards

Kurzish

Poseidon · Yellow · Team 1
Win 852 +13
EAPM
36.8
Favorite unit
Prodromos
128 fielded
Largest army
417
First expansion
8:30
Age path
HermesClassical · Research start 6:10
DionysusHeroic · Research start 19:24
HephaestusMythic · Research start 24:00
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling15 wall build events
Market economy12,100 total resource volume
Large army production417 military units
No post-game awards

pierre_35

Poseidon · Green · Team 2
Loss 608 -7
EAPM
20.0
Favorite unit
Hypaspist
63 fielded
Largest army
272
First expansion
10:51
Age path
AresClassical · Est. start 4:19
DionysusHeroic · Est. start 9:48
HephaestusMythic · Est. start 15:31
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling18 wall build events
Market economy6,600 total resource volume
Large army production272 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 20,600 total volume

Invisible Beard

Bought

No buys

Sold

No sells

Total player market volume0

tanahanzo

Bought

Food900

Sold

Wood1,000
Total player market volume1,900

Kurzish

Bought

Food1,100

Sold

Wood11,000
Total player market volume12,100

pierre_35

Bought

No buys

Sold

Food1,000
Wood5,600
Total player market volume6,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Invisible Beard

Army · 779

Units

Tlamanih Spearman258
Tequihua Archer226
Ocelotl Warrior104
Eagle Warrior90
Coyote Warrior63
Warrior Priest19
Otontin8
Quinametzin8
Shorn One3
Buildings 12 types
Farm35
House19
Calpulli14
War Hut10
Nobles Hut3
Spike Trap3
Town Center3
Sentry Tower2
Armory1
Great Temple1
Market1
Temple1
God powers 4 invoked
Blood Pact1
Infestation1
Monolith Of Tlaloc1
Purge1

tanahanzo

Army · 220

Units

Contarius74
Arcus43
Destroyer32
Murmillo30
Cheiroballista8
Turma8
Fanatic7
Katapeltes7
Fire Siphon4
Oracle3
Satyr3
Oracle Hero1
Buildings 12 types
Military Barracks19
Farm17
Wall14
Manor9
Palace8
Town Center6
Sentry Tower4
Armory1
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers 18 invoked
Valor13
Chaos3
Implode1
Titan Gate1

Kurzish

Army · 417

Units

Prodromos128
Hoplite115
Hippeus55
Hetairos52
Petrobolos21
Theseus11
Helepolis9
Hypaspist8
Atalanta6
Hippolyta5
Centaur4
Polyphemus2
Hydra1
Buildings 13 types
Farm23
Wall15
Granary12
House12
Storehouse9
Town Center7
Stable6
Military Academy5
Fortress2
Market1
Sentry Tower1
Temple1
Wonder1
God powers 5 invoked
Cease Fire2
Bronze1
Lure1
Plenty Vault1

pierre_35

Army · 272

Units

Hypaspist63
Toxotes53
Hoplite48
Peltast47
Hydra19
Hippeus11
Petrobolos7
Prodromos6
Cyclops5
Colossus4
Helepolis4
Atalanta2
Hippolyta1
Polyphemus1
Theseus1
Buildings 14 types
Wall18
Farm15
House15
Storehouse4
Archery Range3
Fortress3
Military Academy3
Armory1
Granary1
Market1
Sentry Tower1
Stable1
Temple1
Town Center1
God powers 4 invoked
Bronze1
Lure1
Plenty Vault1
Titan Gate1