Advanced match analysis
Invisible Beard + Kurzish vs tanahanzo + pierre_35
- Queue
- Ranked 2v2 Supremacy
- Map
- Elysium
- Map Seed
- 513
- Duration
- 41:49
- Patch
- 19.17020
- Played
- · 20 hours ago
Victory
Team Elo 852
Invisible Beard
Huitzilopochtli · Elo 853 +13
Kurzish
Poseidon · Elo 852 +13
41:49
Match length
Defeat
Team Elo 753
tanahanzo
Kronos · Elo 898 -19
pierre_35
Poseidon · Elo 608 -7
63.9% win probability
Pre-match · Invisible Beard + Kurzish favored
win probability 36.1%
Key momentsIn match order
Invisible Beard
Huitzilopochtli · Blue · Team 1- EAPM
- 46.4
- Favorite unit
- Tlamanih Spearman 258 fielded
- Largest army
- 779
- First expansion
- 14:34
Age path
MalinalxochitlClassical · Research start 4:13
ItzpapalotlHeroic · Research start 9:57
TlalocMythic · Research start 18:23
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production779 military units
No post-game awards
tanahanzo
Kronos · Red · Team 2- EAPM
- 25.8
- Favorite unit
- Contarius 74 fielded
- Largest army
- 220
- First expansion
- 4:37
Age path
PrometheusClassical · Est. start 3:40
HyperionHeroic · Est. start 13:46
AtlasMythic · Est. start 19:47
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling14 wall build events
Market economy1,900 total resource volume
Large army production220 military units
No post-game awards
Kurzish
Poseidon · Yellow · Team 1- EAPM
- 36.8
- Favorite unit
- Prodromos 128 fielded
- Largest army
- 417
- First expansion
- 8:30
Age path
HermesClassical · Research start 6:10
DionysusHeroic · Research start 19:24
HephaestusMythic · Research start 24:00
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling15 wall build events
Market economy12,100 total resource volume
Large army production417 military units
No post-game awards
pierre_35
Poseidon · Green · Team 2- EAPM
- 20.0
- Favorite unit
- Hypaspist 63 fielded
- Largest army
- 272
- First expansion
- 10:51
Age path
AresClassical · Est. start 4:19
DionysusHeroic · Est. start 9:48
HephaestusMythic · Est. start 15:31
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling18 wall build events
Market economy6,600 total resource volume
Large army production272 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 20,600 total volume›
Invisible Beard
Bought
No buys
Sold
No sells
Total player market volume0
tanahanzo
Bought
Sold
Total player market volume1,900
Kurzish
Bought
Sold
Total player market volume12,100
pierre_35
Bought
No buys
Sold
Total player market volume6,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Invisible Beard
Army · 779Units
Buildings ›12 types
God powers ›4 invoked
Monolith Of Tlaloc1