Replay-derived match flow, timings, and composition.

Advanced match analysis

P1l0u13 + PrimoAlfa4545 vs GlitchEdition + mea

Queue
Ranked 2v2 Supremacy
Map
Mirage
Map Seed
6904
Duration
39:24
Patch
19.17020
Played
· 6 hours ago
Mirage map preview
MapMirage
Defeat Team Elo 1004
P1l0u13 Zeus · Elo 986 -14
PrimoAlfa4545 Kronos · Elo 1022 -16
39:24 Match length
Victory Team Elo 1052
GlitchEdition Hades · Elo 865 +23
mea Tezcatlipoca · Elo 1240 +7
43.1% win probability Pre-match · GlitchEdition + mea favored win probability 56.9%
Key momentsIn match order
Fastest Classical
2:56* GlitchEdition Athena · estimated
First pressure
4:45 mea Warrior Priest trained
First extra TC
5:55 PrimoAlfa4545 Town Center
Market timing
6:49 P1l0u13 Market
Armory timing
7:32 mea Armory
Fastest Heroic
11:32* mea Itzpapalotl · estimated
Fortress timing
13:03 PrimoAlfa4545 Palace
Fastest Mythic
16:13* PrimoAlfa4545 Atlas · estimated

P1l0u13

Zeus · Blue · Team 1
Loss 986 -14
EAPM
32.8
Favorite unit
Hypaspist
141 fielded
Largest army
474
First expansion
8:16
Age path
HermesClassical · Est. start 3:05
ApolloHeroic · Research start 10:50
HephaestusMythic · Research start 16:06
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Water commitment1 dock build events
Market economy15,400 total resource volume
Large army production474 military units
No post-game awards

GlitchEdition

Hades · Red · Team 2
Win 865 +23
EAPM
32.1
Favorite unit
Hoplite
193 fielded
Largest army
471
First expansion
7:25
Age path
AthenaClassical · Est. start 1:56
ApolloHeroic · Est. start 13:11
HephaestusMythic · Est. start 15:15
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling21 wall build events
Water commitment1 dock build events
Large army production471 military units
No post-game awards

PrimoAlfa4545

Kronos · Yellow · Team 1
Loss 1022 -16
EAPM
36.5
Favorite unit
Contarius
132 fielded
Largest army
517
First expansion
5:55
Age path
PrometheusClassical · Research start 2:53
HyperionHeroic · Research start 11:35
AtlasMythic · Research start 14:13
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Water commitment1 dock build events
Market economy23,100 total resource volume
Large army production517 military units
No post-game awards

mea

Tezcatlipoca · Green · Team 2
Win 1240 +7
EAPM
56.1
Favorite unit
Shorn One
360 fielded
Largest army
665
First expansion
7:21
Age path
HuehuecoyotlClassical · Est. start 5:14
ItzpapalotlHeroic · Est. start 10:17
MictlantecutliMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom9 expansion build events
Heavy walling6 wall build events
Water commitment5 dock build events
Market economy3,100 total resource volume
Large army production665 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 41,600 total volume

P1l0u13

Bought

Food1,000
Wood1,000

Sold

Food4,500
Wood8,900
Total player market volume15,400

GlitchEdition

Bought

No buys

Sold

No sells

Total player market volume0

PrimoAlfa4545

Bought

No buys

Sold

Food16,600
Wood6,500
Total player market volume23,100

mea

Bought

Food2,400
Wood400

Sold

Food100
Wood200
Total player market volume3,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

P1l0u13

Army · 474

Units

Hypaspist141
Hoplite97
Peltast80
Toxotes57
Myrmidon44
Helepolis13
Petrobolos9
Jason7
Centaur6
Bellerophon5
Colossus5
Heracles5
Odysseus3
Manticore2
Buildings 13 types
House27
Farm19
Storehouse11
Wall11
Military Academy8
Archery Range6
Fortress4
Granary2
Temple2
Town Center2
Armory1
Dock1
Market1
God powers 8 invoked
Bolt2
Cease Fire2
Underworld Passage2
Plenty Vault1
Titan Gate1

GlitchEdition

Army · 471

Units

Hoplite193
Peltast151
Hypaspist75
Toxotes37
Gastraphetoros7
Ajax3
Achilles1
Chiron1
Manticore1
Minotaur1
Perseus1
Buildings 13 types
Wall21
House16
Storehouse7
Granary5
Archery Range4
Military Academy4
Town Center4
Temple3
Fortress2
Market2
Armory1
Dock1
Sentry Tower1
God powers 10 invoked
Restoration3
Sentinel3
Underworld Passage2
Plenty Vault1
Titan Gate1

PrimoAlfa4545

Army · 517

Units

Contarius132
Turma102
Arcus101
Fanatic81
Cheiroballista40
Fire Siphon14
Satyr13
Destroyer11
Oracle Hero6
Katapeltes5
Oracle5
Promethean4
Murmillo3
Buildings 11 types
Farm43
Manor14
Military Barracks11
Counter Barracks10
Palace8
Town Center4
Armory3
Market3
Economic Guild2
Temple2
Dock1
God powers 18 invoked
Valor14
Chaos2
Deconstruction1
Implode1

mea

Army · 665

Units

Shorn One360
Eagle Warrior186
Warrior Priest71
Otontin30
Ocelotl Warrior9
Tequihua Archer6
Quinametzin3
Buildings 13 types
Farm58
Calpulli21
House21
Great Temple15
Nobles Hut12
Temple9
Town Center9
Wall6
Dock5
Market2
War Hut2
Armory1
Wonder1
God powers 16 invoked
Obsidian Mirror8
Lullaby3
Purge2
Volcano2
Titan Gate1