Replay-derived match flow, timings, and composition.

Advanced match analysis

[MMC]StarSky vs L'Imperatore

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
12984
Duration
24:31
Patch
19.17020
Played
· 6 hours ago
Elysium map preview
MapElysium
Winner
[MMC]StarSky Tsukuyomi · Elo 1728 +15
24:31 Match length
Defeated
L'Imperatore Tezcatlipoca · Elo 1677 -15
57.3% win probability Pre-match · [MMC]StarSky favored win probability 42.7%
Key momentsIn match order
First pressure
3:50 L'Imperatore Warrior Priest trained
Fastest Classical
4:14* [MMC]StarSky Inari Okami · estimated
Armory timing
5:38 L'Imperatore Armory
Fastest Heroic
8:23* L'Imperatore Itzpapalotl · estimated
Fortress timing
14:13 [MMC]StarSky Castle
Market timing
14:16 L'Imperatore Market
First extra TC
16:33 [MMC]StarSky Town Center

[MMC]StarSky

Tsukuyomi · Blue
Win 1728 +15
EAPM
41.1
Favorite unit
Yumi Horse Archer
39 fielded
Largest army
129
First expansion
16:33
Age path
Inari OkamiClassical · Research start 3:29
HachimanHeroic · Est. start 7:56
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling46 wall build events
Large army production129 military units
No post-game awards

L'Imperatore

Tezcatlipoca · Red
Loss 1677 -15
EAPM
64.6
Favorite unit
Shorn One
82 fielded
Largest army
223
First expansion
—
Age path
MalinalxochitlClassical · Est. start 4:18
ItzpapalotlHeroic · Est. start 7:08
MictlantecutliMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy700 total resource volume
Large army production223 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

[MMC]StarSky

Bought

No buys

Sold

No sells

Total player market volume0

L'Imperatore

Bought

Food700

Sold

No sells

Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[MMC]StarSky

Army · 129

Units

Yumi Horse Archer39
Yari Spearman38
Naginata Rider24
Daimyo22
Bushi3
Yumi Archer3
Buildings 12 types
Wall46
Farm26
House26
Watermill11
Shrine Japanese8
Stable Japanese7
Castle5
Mining Camp Japanese5
Guardhouse4
Town Center2
Armory1
Temple1
God powers 4 invoked
Shogun2
New Moon1
Swampland1

L'Imperatore

Army · 223

Units

Shorn One82
Jaguar Rider54
Warrior Priest40
Obsidian Butterfly34
Tlamanih Spearman13
Buildings 10 types
House17
Calpulli12
Smoke Trap6
Farm5
Wall4
Great Temple3
Armory1
Market1
Temple1
War Hut1
God powers 8 invoked
Obsidian Mirror5
Purge2
Infestation1