Replay-derived match flow, timings, and composition.

Advanced match analysis

Stockfish vs USArmyVeteran29

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
32149
Duration
17:48
Patch
19.17020
Played
· 1 day ago
Tundra map preview
MapTundra
Winner
Stockfish Zeus · Elo 1076 +35
17:48 Match length
Defeated
USArmyVeteran29 Zeus · Elo 966 -13
65.3% win probability Pre-match · Stockfish favored win probability 34.7%
Key momentsIn match order
Fastest Classical
3:44* Stockfish Hermes · estimated
First pressure
4:56 Stockfish Stable
Armory timing
9:02 Stockfish Armory
First extra TC
10:06 USArmyVeteran29 Town Center
Fastest Heroic
13:41* Stockfish Apollo · estimated

Stockfish

Zeus · Blue
Win 1076 +35
EAPM
33.7
Favorite unit
Hippeus
38 fielded
Largest army
86
First expansion
17:05
Age path
HermesClassical · Est. start 2:44
ApolloHeroic · Est. start 12:26
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production86 military units
No post-game awards

USArmyVeteran29

Zeus · Red
Loss 966 -13
EAPM
14.9
Favorite unit
Hoplite
29 fielded
Largest army
42
First expansion
10:06
Age path
AthenaClassical · Research start 5:22
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Stockfish

Army · 86

Units

Hippeus38
Hoplite30
Centaur13
Jason3
Heracles2
Buildings 11 types
House16
Farm13
Granary8
Storehouse6
Stable4
Wall4
Military Academy3
Archery Range2
Town Center2
Armory1
Temple1
God powers 3 invoked
Bolt2
Cease Fire1

USArmyVeteran29

Army · 42

Units

Hoplite29
Jason5
Heracles4
Minotaur4
Buildings 7 types
House10
Granary4
Storehouse3
Military Academy2
Town Center2
Sentry Tower1
Temple1
God powers 3 invoked
Restoration2
Bolt1