Replay-derived match flow, timings, and composition.

Advanced match analysis

Tamamo-no-Mae vs paralonis

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
1571
Duration
22:12
Patch
19.17020
Played
· 6 hours ago
Midgard map preview
MapMidgard
Winner
Tamamo-no-Mae Amaterasu · Elo 1624 +13
22:12 Match length
Defeated
paralonis Amaterasu · Elo 1528 -13
63.5% win probability Pre-match · Tamamo-no-Mae favored win probability 36.5%
Key momentsIn match order
Fastest Classical
5:06* paralonis Minakatatomi · estimated
First pressure
5:17 paralonis Stable Japanese
First extra TC
5:57 Tamamo-no-Mae Town Center
Armory timing
7:45 Tamamo-no-Mae Armory
Fastest Heroic
9:46* Tamamo-no-Mae Raijin · estimated
Fortress timing
12:01 Tamamo-no-Mae Castle
Market timing
17:14 paralonis Market
Fastest Mythic
20:42* Tamamo-no-Mae Takemikazuchi · estimated

Tamamo-no-Mae

Amaterasu · Blue
Win 1624 +13
EAPM
40.9
Favorite unit
Samurai
65 fielded
Largest army
111
First expansion
5:57
Age path
MinakatatomiClassical · Research start 4:47
RaijinHeroic · Research start 8:31
TakemikazuchiMythic · Research start 18:42
Opening read
Water BoomExisting water-opening timing signal.
Multi-TC boom4 expansion build events
Water commitment3 dock build events
Large army production111 military units
No post-game awards

paralonis

Amaterasu · Red
Loss 1528 -13
EAPM
58.3
Favorite unit
Samurai
70 fielded
Largest army
153
First expansion
11:18
Age path
MinakatatomiClassical · Research start 4:06
RaijinHeroic · Est. start 11:33
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Market economy2,000 total resource volume
Large army production153 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

Tamamo-no-Mae

Bought

No buys

Sold

No sells

Total player market volume0

paralonis

Bought

Food1,000

Sold

Wood1,000
Total player market volume2,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tamamo-no-Mae

Army · 111

Units

Samurai65
Yumi Archer30
Bushi7
Shinobi5
Ramming Wasen2
Wasen2
Buildings 11 types
House21
Dojo7
Shrine Japanese7
Watermill6
Castle5
Guardhouse5
Mining Camp Japanese4
Town Center4
Dock3
Armory2
Temple1
God powers 8 invoked
Solar Shield5
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1

paralonis

Army · 153

Units

Samurai70
Shinobi46
Naginata Rider14
Yumi Archer7
Raiju5
Honengyo3
Wanyudo3
Onna Musha2
Oyumi2
Bushi1
Buildings 14 types
Farm43
House42
Dojo10
Watermill10
Mining Camp Japanese5
Dock3
Shrine Japanese2
Town Center2
Armory1
Castle1
Guardhouse1
Market1
Stable Japanese1
Temple1
God powers 4 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1