Replay-derived match flow, timings, and composition.

Advanced match analysis

KokotroNic vs SchiacciaMosche

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
19245
Duration
12:07
Patch
19.17020
Played
· 6 hours ago
Oasis map preview
MapOasis
Winner
KokotroNic Fuxi · Elo 1099 +13
12:07 Match length
Defeated
SchiacciaMosche Hades · Elo 1003 -13
63.5% win probability Pre-match · KokotroNic favored win probability 36.5%
Key momentsIn match order
Fastest Classical
3:51* KokotroNic Xuannu · estimated
First extra TC
5:05 KokotroNic Town Center
First pressure
5:16 SchiacciaMosche Military Academy
Armory timing
7:59 KokotroNic Armory
Market timing
8:01 KokotroNic Market
Fastest Heroic
10:44* KokotroNic Goumang · estimated

KokotroNic

Fuxi · Blue
Win 1099 +13
EAPM
69.9
Favorite unit
Wuzu Javelineer
4 fielded
Largest army
16
First expansion
5:05
Age path
XuannuClassical · Research start 2:51
GoumangHeroic · Est. start 9:29
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
No post-game awards

SchiacciaMosche

Hades · Red
Loss 1003 -13
EAPM
26.4
Favorite unit
Toxotes
11 fielded
Largest army
19
First expansion
5:08
Age path
AresClassical · Est. start 3:38
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KokotroNic

Army · 16

Units

Wuzu Javelineer4
Dao Swordsman3
Fire Archer3
Pioneer3
Ge Halberdier2
Nezha Child1
Buildings 12 types
Silo12
House9
Wall7
Sentry Tower3
Machine Workshop2
Military Camp2
Town Center2
Armory1
Baolei1
Imperial Academy1
Market1
Temple1
God powers 1 invoked
The Peach Blossom Spring1

SchiacciaMosche

Army · 19

Units

Toxotes11
Achilles2
Ajax2
Cyclops2
Hoplite2
Buildings 9 types
Wall9
House7
Granary6
Storehouse5
Archery Range2
Military Academy2
Stable1
Temple1
Town Center1
God powers 1 invoked
Sentinel1