Replay-derived match flow, timings, and composition.

Advanced match analysis

RaRaRasputin vs duduthespartan

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
570
Duration
13:38
Patch
19.17020
Played
· 6 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
RaRaRasputin Ra · Elo 2005 +12
13:38 Match length
Defeated
duduthespartan Set · Elo 1888 -12
66.2% win probability Pre-match · RaRaRasputin favored win probability 33.8%
Key momentsIn match order
First extra TC
4:02 RaRaRasputin Town Center
Fastest Classical
4:10* RaRaRasputin Ptah · estimated
First pressure
4:56 duduthespartan Barracks
Market timing
5:51 duduthespartan Market
Armory timing
5:52 duduthespartan Armory

RaRaRasputin

Ra · Blue
Win 2005 +12
EAPM
81.8
Favorite unit
Slinger
74 fielded
Largest army
109
First expansion
4:02
Age path
PtahClassical · Est. start 3:10
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy100 total resource volume
Large army production109 military units
No post-game awards

duduthespartan

Set · Red
Loss 1888 -12
EAPM
49.1
Favorite unit
Spearman
65 fielded
Largest army
110
First expansion
—
Age path
AnubisClassical · Research start 3:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production110 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

RaRaRasputin

Bought

No buys

Sold

Food100
Total player market volume100

duduthespartan

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RaRaRasputin

Army · 109

Units

Slinger74
Axeman32
Spearman2
Wadjet1
Buildings 12 types
House16
Granary7
Obelisk7
Barracks3
Lumber Camp2
Mining Camp2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 1 invoked
Shifting Sands1

duduthespartan

Army · 110

Units

Spearman65
Slinger38
Anubite7
Buildings 11 types
House18
Barracks4
Mining Camp4
Granary3
Obelisk2
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Plague Of Serpents1