Advanced match analysis
SLIDT MAKKER vs Achilles
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 15935
- Duration
- 30:36
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
SLIDT MAKKER
Zeus · Elo 915 +17
30:36
Match length
Defeated
Achilles
Hades · Elo 906 -17
51.3% win probability
Pre-match · SLIDT MAKKER favored
win probability 48.7%
Key momentsIn match order
SLIDT MAKKER
Zeus · Blue- EAPM
- 24.1
- Favorite unit
- Toxotes 22 fielded
- Largest army
- 72
- First expansion
- 10:37
Age path
AthenaClassical · Research start 3:15
ApolloHeroic · Research start 10:45
HeraMythic · Research start 22:27
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
No post-game awards
Achilles
Hades · Grey- EAPM
- 19.1
- Favorite unit
- Toxotes 15 fielded
- Largest army
- 44
- First expansion
- 6:46
Age path
AresClassical · Est. start 3:15
ApolloHeroic · Research start 17:32
ArtemisMythic · Est. start 22:10
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy2,500 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,500 total volume›
SLIDT MAKKER
Bought
No buys
Sold
No sells
Total player market volume0
Achilles
Bought
No buys
Sold
Total player market volume2,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.