Replay-derived match flow, timings, and composition.

Advanced match analysis

SLIDT MAKKER vs Achilles

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
15935
Duration
30:36
Patch
19.17020
Played
· 6 hours ago
Elysium map preview
MapElysium
Winner
SLIDT MAKKER Zeus · Elo 915 +17
30:36 Match length
Defeated
Achilles Hades · Elo 906 -17
51.3% win probability Pre-match · SLIDT MAKKER favored win probability 48.7%
Key momentsIn match order
Fastest Classical
4:15* Achilles Ares · estimated
First extra TC
6:46 Achilles Town Center
First pressure
7:49 SLIDT MAKKER Archery Range
Armory timing
7:50 Achilles Armory
Fastest Heroic
12:00* SLIDT MAKKER Apollo · estimated
Fortress timing
15:55 SLIDT MAKKER Fortress
Fastest Mythic
24:10* Achilles Artemis · estimated
Market timing
26:33 SLIDT MAKKER Market

SLIDT MAKKER

Zeus · Blue
Win 915 +17
EAPM
24.1
Favorite unit
Toxotes
22 fielded
Largest army
72
First expansion
10:37
Age path
AthenaClassical · Research start 3:15
ApolloHeroic · Research start 10:45
HeraMythic · Research start 22:27
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
No post-game awards

Achilles

Hades · Grey
Loss 906 -17
EAPM
19.1
Favorite unit
Toxotes
15 fielded
Largest army
44
First expansion
6:46
Age path
AresClassical · Est. start 3:15
ApolloHeroic · Research start 17:32
ArtemisMythic · Est. start 22:10
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy2,500 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,500 total volume

SLIDT MAKKER

Bought

No buys

Sold

No sells

Total player market volume0

Achilles

Bought

No buys

Sold

Wood2,500
Total player market volume2,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SLIDT MAKKER

Army · 72

Units

Toxotes22
Peltast16
Minotaur12
Petrobolos8
Jason6
Heracles4
Odysseus3
Bellerophon1
Buildings 12 types
House27
Farm18
Storehouse11
Granary10
Fortress7
Wall7
Archery Range5
Temple3
Market2
Town Center2
Armory1
Military Academy1
God powers 4 invoked
Restoration2
Bolt1
Lightning Storm1

Achilles

Army · 44

Units

Toxotes15
Gastraphetoros8
Ajax6
Hoplite6
Achilles5
Chiron2
Perseus2
Buildings 12 types
House44
Farm38
Storehouse11
Granary8
Town Center3
Fortress2
Archery Range1
Armory1
Market1
Military Academy1
Sentry Tower1
Temple1
God powers 2 invoked
Sentinel2