Replay-derived match flow, timings, and composition.

Advanced match analysis

night0955 + ItsxRayy + Eule vs Rodro + enzo6_7 + Nightingen

Queue
Ranked 3v3 Supremacy
Map
Marsh
Map Seed
3240
Duration
24:19
Patch
19.17020
Played
· 6 hours ago
Marsh map preview
MapMarsh
Victory Team Elo 1266
night0955 Hades · Elo 1255 +12
ItsxRayy Loki · Elo 1355 +8
Eule Zeus · Elo 1188 +15
24:19 Match length
Defeat Team Elo 1121
Rodro Hades · Elo 1555 -27
enzo6_7 Loki · Elo 911 -4
Nightingen Zeus · Elo 896 -4
69.7% win probability Pre-match · night0955 + ItsxRayy + Eule favored win probability 30.3%
Key momentsIn match order
First pressure
2:23 ItsxRayy Hersir trained
Fastest Classical
3:38* Eule Hermes · estimated
First extra TC
4:22 night0955 Town Center
Armory timing
6:56 Eule Armory
Market timing
8:28 night0955 Market
Fastest Heroic
9:41* Eule Apollo · estimated
Fortress timing
9:47 Eule Fortress
Fastest Mythic
13:08* Eule Hera · estimated

night0955

Hades · Blue · Team 1
Win 1255 +12
EAPM
55.7
Favorite unit
Gastraphetoros
41 fielded
Largest army
167
First expansion
4:22
Age path
AresClassical · Research start 3:05
ApolloHeroic · Research start 9:48
ArtemisMythic · Research start 13:02
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling6 wall build events
Water commitment1 dock build events
Market economy4,100 total resource volume
Large army production167 military units
No post-game awards

Rodro

Hades · Red · Team 2
Loss 1555 -27
EAPM
74.1
Favorite unit
Hypaspist
79 fielded
Largest army
290
First expansion
4:26
Age path
AthenaClassical · Est. start 3:07
ApolloHeroic · Est. start 9:54
HephaestusMythic · Est. start 12:55
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Heavy walling14 wall build events
Market economy1,500 total resource volume
Large army production290 military units
No post-game awards

ItsxRayy

Loki · Yellow · Team 1
Win 1355 +8
EAPM
50.6
Favorite unit
Jarl
66 fielded
Largest army
200
First expansion
5:06
Age path
ForsetiClassical · Research start 3:37
BragiHeroic · Est. start 11:44
HelMythic · Est. start 14:19
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom5 expansion build events
Large army production200 military units
No post-game awards

enzo6_7

Loki · Green · Team 2
Loss 911 -4
EAPM
41.2
Favorite unit
Berserk
163 fielded
Largest army
427
First expansion
6:28
Age path
ForsetiClassical · Research start 3:49
BragiHeroic · Research start 9:45
TyrMythic · Research start 16:35
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Large army production427 military units
No post-game awards

Eule

Zeus · Cyan · Team 1
Win 1188 +15
EAPM
48.6
Favorite unit
Myrmidon
90 fielded
Largest army
137
First expansion
5:12
Age path
HermesClassical · Est. start 2:38
ApolloHeroic · Est. start 8:26
HeraMythic · Est. start 11:08
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling6 wall build events
Market economy2,000 total resource volume
Large army production137 military units
No post-game awards

Nightingen

Zeus · Pink · Team 2
Loss 896 -4
EAPM
42.9
Favorite unit
Hippeus
46 fielded
Largest army
113
First expansion
6:48
Age path
AthenaClassical · Research start 3:17
DionysusHeroic · Research start 12:24
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling12 wall build events
Market economy4,400 total resource volume
Large army production113 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 12,000 total volume

night0955

Bought

Food2,400
Wood200

Sold

Wood1,500
Total player market volume4,100

Rodro

Bought

Food500

Sold

Food500
Wood500
Total player market volume1,500

ItsxRayy

Bought

No buys

Sold

No sells

Total player market volume0

enzo6_7

Bought

No buys

Sold

No sells

Total player market volume0

Eule

Bought

Food1,700
Wood300

Sold

No sells

Total player market volume2,000

Nightingen

Bought

Food2,000
Wood500

Sold

Wood1,900
Total player market volume4,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

night0955

Army · 167

Units

Gastraphetoros41
Hoplite41
Toxotes27
Hypaspist23
Peltast19
Manticore6
Chimera3
Petrobolos2
Achilles1
Ajax1
Chiron1
Cyclops1
Perseus1
Buildings 13 types
House16
Farm11
Military Academy10
Storehouse10
Granary7
Wall6
Town Center5
Archery Range4
Armory3
Fortress2
Market2
Temple2
Dock1
God powers 6 invoked
Pestilence3
Earthquake1
Sentinel1
Underworld Passage1

Rodro

Army · 290

Units

Hypaspist79
Toxotes76
Hoplite37
Petrobolos20
Perseus16
Achilles14
Colossus12
Peltast12
Ajax11
Chiron8
Gastraphetoros5
Buildings 14 types
Farm43
Temple18
House16
Wall14
Military Academy11
Storehouse11
Archery Range10
Granary10
Sentry Tower9
Fortress7
Market4
Armory3
Town Center3
Village Center1
God powers 5 invoked
Restoration2
Plenty Vault1
Sentinel1
Underworld Passage1

ItsxRayy

Army · 200

Units

Jarl66
Throwing Axeman57
Hersir32
Ballista23
Fire Giant8
Troll8
Battle Boar3
Mountain Giant3
Buildings 11 types
Farm34
House19
Hill Fort13
Longhouse11
Ox Cart Building10
Great Hall9
Sentry Tower9
Town Center5
Temple4
Market3
Armory2
God powers None invoked

No god powers recorded.

enzo6_7

Army · 427

Units

Berserk163
Huskarl126
Godi57
Jarl36
Hersir23
Hirdman13
Throwing Axeman9
Buildings 11 types
Farm36
House17
Hill Fort11
Longhouse10
Wall10
Great Hall9
Armory3
Ox Cart Building3
Market2
Town Center2
Temple1
God powers 2 invoked
Fimbulwinter1
Flaming Weapons1

Eule

Army · 137

Units

Myrmidon90
Medusa11
Petrobolos10
Bellerophon6
Helepolis6
Heracles5
Jason4
Odysseus3
Hoplite2
Buildings 12 types
Farm26
House18
Fortress12
Temple9
Storehouse8
Granary7
Town Center6
Wall6
Market4
Sentry Tower4
Military Academy2
Armory1
God powers 6 invoked
Bolt3
Cease Fire2
Lightning Storm1

Nightingen

Army · 113

Units

Hippeus46
Hoplite35
Toxotes18
Peltast6
Prodromos3
Hydra2
Heracles1
Jason1
Odysseus1
Buildings 13 types
House42
Farm24
Wall12
Stable9
Storehouse8
Granary7
Military Academy7
Town Center4
Temple3
Archery Range2
Armory2
Fortress2
Market2
God powers 3 invoked
Bolt1
Bronze1
Restoration1