Replay-derived match flow, timings, and composition.

Advanced match analysis

Maroron vs lemaltte

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
2997
Duration
28:38
Patch
19.17020
Played
· 6 hours ago
Elysium map preview
MapElysium
Winner
Maroron Gaia · Elo 1492 +17
28:38 Match length
Defeated
lemaltte Fuxi · Elo 1480 -17
51.7% win probability Pre-match · Maroron favored win probability 48.3%
Key momentsIn match order
Fastest Classical
3:50* Maroron Leto · estimated
First pressure
4:29 Maroron Counter Barracks
First extra TC
5:08 Maroron Town Center
Armory timing
9:34 Maroron Armory
Market timing
13:31 Maroron Market
Fastest Heroic
13:43* Maroron Rheia · estimated
Fortress timing
15:35 Maroron Palace
Fastest Mythic
24:12* Maroron Atlas · estimated

Maroron

Gaia · Blue
Win 1492 +17
EAPM
47.4
Favorite unit
Fanatic
58 fielded
Largest army
207
First expansion
5:08
Age path
LetoClassical · Research start 2:50
RheiaHeroic · Research start 12:28
AtlasMythic · Research start 22:12
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom4 expansion build events
Heavy walling19 wall build events
Large army production207 military units
No post-game awards

lemaltte

Fuxi · Red
Loss 1480 -17
EAPM
48.0
Favorite unit
Wuzu Javelineer
88 fielded
Largest army
297
First expansion
6:38
Age path
ChiyouClassical · Research start 3:39
GoumangHeroic · Est. start 13:40
GonggongMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling23 wall build events
Market economy4,800 total resource volume
Large army production297 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,800 total volume

Maroron

Bought

No buys

Sold

No sells

Total player market volume0

lemaltte

Bought

No buys

Sold

Wood4,800
Total player market volume4,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Maroron

Army · 207

Units

Fanatic58
Arcus40
Destroyer34
Turma21
Contarius20
Automaton15
Fire Siphon10
Oracle4
Behemoth3
Cheiroballista2
Buildings 11 types
Farm26
Wall19
Military Barracks17
Manor9
Palace6
Temple4
Town Center4
Counter Barracks3
Economic Guild3
Market3
Armory1
God powers 10 invoked
Spider Lair4
Traitor3
Gaia Forest2
Implode1

lemaltte

Army · 297

Units

Wuzu Javelineer88
Ge Halberdier85
Fire Archer31
Dao Swordsman25
Pioneer23
Tiger Cavalry15
White Horse Cavalry13
Axe Cart6
Jiang Zi Ya2
Nezha Child2
Nezha Youth2
Qing Long2
Nezha1
Sage1
Tao Wu1
Buildings 12 types
House38
Farm29
Silo26
Wall23
Military Camp19
Machine Workshop10
Town Center5
Imperial Academy4
Market3
Temple2
Armory1
Baolei1
God powers 5 invoked
Lightning Weapons2
Forest Protection1
Great Flood1
The Peach Blossom Spring1