Replay-derived match flow, timings, and composition.

Advanced match analysis

soliman480 vs Всю жизнь на Реме

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
1313
Duration
21:00
Patch
19.17020
Played
· 1 day ago
Giza map preview
MapGiza
Defeated
soliman480 Gaia · Elo 1154 -18
21:00 Match length
Winner
Всю жизнь на Реме Hades · Elo 1153 +18
50.1% win probability Pre-match · soliman480 favored · Upset win probability 49.9%
Key momentsIn match order
Fastest Classical
4:10* Всю жизнь на Реме Ares · estimated
First extra TC
4:48 soliman480 Town Center
First pressure
5:15 soliman480 Military Barracks
Armory timing
13:06 Всю жизнь на Реме Armory
Fastest Heroic
15:14* Всю жизнь на Реме Aphrodite · estimated
Market timing
17:07 soliman480 Market
Fortress timing
17:44 Всю жизнь на Реме Fortress

soliman480

Gaia · Blue
Loss 1154 -18
EAPM
32.5
Favorite unit
Murmillo
85 fielded
Largest army
193
First expansion
4:48
Age path
OceanusClassical · Research start 3:31
TheiaHeroic · Research start 19:03
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy600 total resource volume
Large army production193 military units
No post-game awards
Win 1153 +18
EAPM
56.6
Favorite unit
Toxotes
52 fielded
Largest army
123
First expansion
—
Age path
AresClassical · Est. start 3:10
AphroditeHeroic · Research start 13:59
ArtemisMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production123 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

soliman480

Bought

Food600

Sold

No sells

Total player market volume600

Всю жизнь на Реме

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

soliman480

Army · 193

Units

Murmillo85
Turma71
Katapeltes24
Cheiroballista11
Oracle2
Buildings 10 types
Farm29
Manor9
Counter Barracks6
Military Barracks4
Sentry Tower4
Economic Guild2
Temple2
Town Center2
Armory1
Market1
God powers 3 invoked
Carnivora2
Gaia Forest1

Всю жизнь на Реме

Army · 123

Units

Toxotes52
Hippeus51
Cyclops7
Ajax5
Petrobolos4
Achilles3
Chiron1
Buildings 9 types
House22
Granary9
Farm8
Storehouse7
Archery Range5
Stable5
Armory1
Fortress1
Temple1
God powers 4 invoked
Pestilence2
Curse1
Sentinel1