Replay-derived match flow, timings, and composition.

Advanced match analysis

epice404 vs VoicedAgate4773

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
16362
Duration
29:33
Patch
19.17020
Played
· 6 hours ago
Yellow River map preview
MapYellow River
Winner
epice404 Zeus · Elo 1025 +16
29:33 Match length
Defeated
VoicedAgate4773 Poseidon · Elo 997 -16
54.0% win probability Pre-match · epice404 favored win probability 46.0%
Key momentsIn match order
Fastest Classical
3:50* VoicedAgate4773 Hermes · estimated
First pressure
5:31 VoicedAgate4773 Stable
Armory timing
6:17 VoicedAgate4773 Armory
Market timing
6:29 VoicedAgate4773 Market
First extra TC
6:43 epice404 Town Center
Fastest Heroic
14:06* epice404 Apollo · estimated
Fortress timing
14:49 epice404 Fortress
Fastest Mythic
18:31* epice404 Hera · estimated

epice404

Zeus · Blue
Win 1025 +16
EAPM
49.7
Favorite unit
Toxotes
46 fielded
Largest army
182
First expansion
6:43
Age path
AthenaClassical · Research start 3:44
ApolloHeroic · Est. start 12:51
HeraMythic · Est. start 16:31
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling23 wall build events
Market economy1,800 total resource volume
Large army production182 military units
No post-game awards

VoicedAgate4773

Poseidon · Red
Loss 997 -16
EAPM
40.7
Favorite unit
Hoplite
135 fielded
Largest army
353
First expansion
9:01
Age path
HermesClassical · Research start 2:50
DionysusHeroic · Research start 13:50
HephaestusMythic · Research start 19:45
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Market economy9,500 total resource volume
Large army production353 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 11,300 total volume

epice404

Bought

Wood100

Sold

Food1,700
Total player market volume1,800

VoicedAgate4773

Bought

Food1,000

Sold

Wood8,500
Total player market volume9,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

epice404

Army · 182

Units

Toxotes46
Hoplite35
Prodromos27
Hypaspist23
Hippeus15
Petrobolos11
Peltast7
Helepolis6
Jason4
Bellerophon3
Odysseus3
Heracles2
Buildings 14 types
Farm28
Wall23
House19
Storehouse16
Military Academy11
Archery Range8
Granary4
Fortress3
Stable3
Town Center3
Sentry Tower2
Armory1
Market1
Temple1
God powers 4 invoked
Bolt1
Lightning Storm1
Restoration1
Titan Gate1

VoicedAgate4773

Army · 353

Units

Hoplite135
Centaur77
Hippeus61
Toxotes25
Hypaspist15
Prodromos15
Petrobolos7
Hetairos5
Theseus5
Atalanta4
Hippolyta3
Polyphemus1
Buildings 13 types
Farm32
House30
Storehouse16
Military Academy11
Wall10
Archery Range8
Stable7
Armory5
Granary5
Temple5
Fortress3
Town Center3
Market1
God powers 6 invoked
Cease Fire2
Lure2
Bronze1
Plenty Vault1