Advanced match analysis
epice404 vs VoicedAgate4773
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 16362
- Duration
- 29:33
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
epice404
Zeus · Elo 1025 +16
29:33
Match length
Defeated
VoicedAgate4773
Poseidon · Elo 997 -16
54.0% win probability
Pre-match · epice404 favored
win probability 46.0%
Key momentsIn match order
epice404
Zeus · Blue- EAPM
- 49.7
- Favorite unit
- Toxotes 46 fielded
- Largest army
- 182
- First expansion
- 6:43
Age path
AthenaClassical · Research start 3:44
ApolloHeroic · Est. start 12:51
HeraMythic · Est. start 16:31
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling23 wall build events
Market economy1,800 total resource volume
Large army production182 military units
No post-game awards
VoicedAgate4773
Poseidon · Red- EAPM
- 40.7
- Favorite unit
- Hoplite 135 fielded
- Largest army
- 353
- First expansion
- 9:01
Age path
HermesClassical · Research start 2:50
DionysusHeroic · Research start 13:50
HephaestusMythic · Research start 19:45
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Market economy9,500 total resource volume
Large army production353 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 11,300 total volume›
epice404
Bought
Sold
Total player market volume1,800
VoicedAgate4773
Bought
Sold
Total player market volume9,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.