Replay-derived match flow, timings, and composition.

Advanced match analysis

Abhipro1 vs zodiac_

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
17128
Duration
19:06
Patch
19.17020
Played
· 6 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
Abhipro1 Susanoo · Elo 1361 -12
19:06 Match length
Winner
zodiac_ Set · Elo 1470 +12
34.8% win probability Pre-match · zodiac_ favored win probability 65.2%
Key momentsIn match order
Fastest Classical
4:35* Abhipro1 Inari Okami · estimated
First pressure
4:36 Abhipro1 Stable Japanese
First extra TC
5:03 zodiac_ Town Center
Armory timing
6:20 Abhipro1 Armory
Fastest Heroic
9:46* Abhipro1 Fujin · estimated
Fortress timing
13:04 zodiac_ Migdol Stronghold
Market timing
15:44 zodiac_ Market
Fastest Mythic
17:21* Abhipro1 Watatsumi · estimated

Abhipro1

Susanoo · Blue
Loss 1361 -12
EAPM
59.5
Favorite unit
Yumi Horse Archer
27 fielded
Largest army
67
First expansion
9:26
Age path
Inari OkamiClassical · Research start 3:35
FujinHeroic · Est. start 8:31
WatatsumiMythic · Est. start 15:21
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

zodiac_

Set · Red
Win 1470 +12
EAPM
64.2
Favorite unit
Spearman
39 fielded
Largest army
56
First expansion
5:03
Age path
AnubisClassical · Research start 3:36
NephthysHeroic · Research start 11:35
HorusMythic · Research start 15:31
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy1,300 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

Abhipro1

Bought

No buys

Sold

No sells

Total player market volume0

zodiac_

Bought

No buys

Sold

Food700
Wood600
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Abhipro1

Army · 67

Units

Yumi Horse Archer27
Onna Musha9
Bushi8
Samurai7
Kitsune6
Naginata Rider6
Oyumi2
Daimyo1
Oni1
Buildings 12 types
Farm26
House16
Watermill9
Mining Camp Japanese4
Shrine Japanese4
Dojo3
Guardhouse3
Castle2
Stable Japanese2
Town Center2
Armory1
Temple1
God powers 4 invoked
Smiting Gust2
Kusanagi1
Swampland1

zodiac_

Army · 56

Units

Spearman39
Anubite14
Siege Tower3
Buildings 17 types
Farm38
House17
Barracks7
Granary5
Lumber Camp4
Mining Camp4
Migdol Stronghold3
Town Center3
Armory2
Market2
Obelisk2
Siege Works2
Temple2
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Vision1