Replay-derived match flow, timings, and composition.

Advanced match analysis

Prcko vs esigillito

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
789
Duration
38:16
Patch
19.17020
Played
· 6 hours ago
Tundra map preview
MapTundra
Winner
Prcko Hades · Elo 853 +10
38:16 Match length
Defeated
esigillito Tsukuyomi · Elo 687 -10
72.2% win probability Pre-match · Prcko favored win probability 27.8%
Key momentsIn match order
First pressure
5:38 Prcko Military Academy
Fastest Classical
5:45* Prcko Athena · estimated
Armory timing
6:36 esigillito Armory
First extra TC
11:24 Prcko Town Center
Market timing
14:31 esigillito Market
Fastest Heroic
18:22* Prcko Apollo · estimated
Fortress timing
18:44 Prcko Fortress
Fastest Mythic
25:08* Prcko Artemis · estimated

Prcko

Hades · Blue
Win 853 +10
EAPM
25.7
Favorite unit
Hypaspist
44 fielded
Total score
110,362
Military score
47,649
Economic score
53,309
Kills score
9,404
Units killed
198
Units lost
158
Buildings razed
54
Largest army
171
First expansion
11:24
Age path
AthenaClassical · Est. start 4:45
ApolloHeroic · Research start 17:07
ArtemisMythic · Research start 23:08
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling30 wall build events
Large army production171 military units
Highest Score Most Improvements Most Kills Most Resources

esigillito

Tsukuyomi · Red
Loss 687 -10
EAPM
24.2
Favorite unit
Yumi Archer
30 fielded
Total score
66,377
Military score
26,843
Economic score
34,975
Kills score
4,559
Units killed
157
Units lost
198
Buildings razed
6
Largest army
176
First expansion
11:38
Age path
Ame No UzumeClassical · Research start 5:06
FujinHeroic · Research start 17:36
WatatsumiMythic · Research start 25:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Market economy4,800 total resource volume
Large army production176 military units
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,800 total volume

Prcko

Bought

No buys

Sold

No sells

Total player market volume0

esigillito

Bought

Food1,600

Sold

Wood3,200
Total player market volume4,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Prcko

Army · 171

Units

Hypaspist44
Hoplite36
Toxotes33
Gastraphetoros29
Minotaur6
Ajax5
Peltast4
Petrobolos4
Achilles3
Perseus3
Manticore2
Chiron1
Helepolis1
Buildings 13 types
Wall30
Farm28
House20
Storehouse10
Fortress9
Archery Range6
Military Academy5
Granary4
Temple3
Town Center3
Armory2
Market2
Sentry Tower2
God powers 7 invoked
Restoration3
Earthquake1
Sentinel1
Titan Gate1
Underworld Passage1

esigillito

Army · 176

Units

Yumi Archer30
Samurai28
Naginata Rider23
Shinobi22
Onmyoji13
Yumi Horse Archer13
Onna Musha11
Oni9
Shinigami8
Daimyo6
Oyumi5
Bushi4
Kamaitachi4
Buildings 15 types
Dojo27
Farm27
House18
Wall17
Shrine Japanese16
Stable Japanese14
Watermill13
Guardhouse11
Temple7
Mining Camp Japanese5
Castle3
Market3
Town Center3
Sentry Tower2
Armory1
God powers 6 invoked
Smiting Gust3
Dragon Typhoon1
Goshinboku1
New Moon1