Advanced match analysis
Prcko vs esigillito
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 789
- Duration
- 38:16
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
Prcko
Hades · Elo 853 +10
38:16
Match length
Defeated
esigillito
Tsukuyomi · Elo 687 -10
72.2% win probability
Pre-match · Prcko favored
win probability 27.8%
Key momentsIn match order
Prcko
Hades · Blue- EAPM
- 25.7
- Favorite unit
- Hypaspist 44 fielded
- Total score
- 110,362
- Military score
- 47,649
- Economic score
- 53,309
- Kills score
- 9,404
- Units killed
- 198
- Units lost
- 158
- Buildings razed
- 54
- Largest army
- 171
- First expansion
- 11:24
Age path
AthenaClassical · Est. start 4:45
ApolloHeroic · Research start 17:07
ArtemisMythic · Research start 23:08
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling30 wall build events
Large army production171 military units
Highest Score
Most Improvements
Most Kills
Most Resources
esigillito
Tsukuyomi · Red- EAPM
- 24.2
- Favorite unit
- Yumi Archer 30 fielded
- Total score
- 66,377
- Military score
- 26,843
- Economic score
- 34,975
- Kills score
- 4,559
- Units killed
- 157
- Units lost
- 198
- Buildings razed
- 6
- Largest army
- 176
- First expansion
- 11:38
Age path
Ame No UzumeClassical · Research start 5:06
FujinHeroic · Research start 17:36
WatatsumiMythic · Research start 25:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Market economy4,800 total resource volume
Large army production176 military units
Most Deaths
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,800 total volume›
Prcko
Bought
No buys
Sold
No sells
Total player market volume0
esigillito
Bought
Sold
Total player market volume4,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.