Replay-derived match flow, timings, and composition.

Advanced match analysis

[MMC]StarSky vs BrisbaneBoi

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
11550
Duration
16:36
Patch
19.17020
Played
· 8 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
[MMC]StarSky Tsukuyomi · Elo 1713 -20
16:36 Match length
Winner
BrisbaneBoi Odin · Elo 1654 +20
58.4% win probability Pre-match · [MMC]StarSky favored · Upset win probability 41.6%
Key momentsIn match order
First pressure
2:41 BrisbaneBoi Hersir trained
Fastest Classical
3:31* BrisbaneBoi Heimdall · estimated
Armory timing
8:11 [MMC]StarSky Armory
Market timing
11:08 BrisbaneBoi Market
First extra TC
12:21 BrisbaneBoi Town Center
Fortress timing
13:17 BrisbaneBoi Hill Fort
Fastest Heroic
13:53* BrisbaneBoi Skadi · estimated

[MMC]StarSky

Tsukuyomi · Blue
Loss 1713 -20
EAPM
38.1
Favorite unit
Yari Spearman
25 fielded
Largest army
51
First expansion
—
Age path
Inari OkamiClassical · Research start 2:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling22 wall build events
No post-game awards

BrisbaneBoi

Odin · Red
Win 1654 +20
EAPM
70.9
Favorite unit
Berserk
32 fielded
Largest army
79
First expansion
12:21
Age path
HeimdallClassical · Research start 2:31
SkadiHeroic · Est. start 12:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling31 wall build events
Market economy700 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

[MMC]StarSky

Bought

No buys

Sold

No sells

Total player market volume0

BrisbaneBoi

Bought

No buys

Sold

Food200
Wood500
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[MMC]StarSky

Army · 51

Units

Yari Spearman25
Yumi Archer10
Bushi8
Naginata Rider7
Samurai1
Buildings 12 types
Wall22
House12
Watermill9
Farm8
Guardhouse5
Mining Camp Japanese3
Shrine Japanese2
Stable Japanese2
Armory1
Dojo1
Market1
Temple1
God powers 2 invoked
New Moon1
Swampland1

BrisbaneBoi

Army · 79

Units

Berserk32
Huskarl12
Hersir9
Throwing Axeman9
Raiding Cavalry8
Einheri5
Hirdman4
Buildings 11 types
Wall31
House14
Farm12
Ox Cart Building7
Great Hall2
Longhouse2
Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers 3 invoked
Frost1
Great Hunt1
Undermine1