Replay-derived match flow, timings, and composition.

Advanced match analysis

shark.zp.ua vs demi god

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
1502
Duration
37:23
Patch
19.17020
Played
· 8 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
shark.zp.ua Gaia · Elo 794 +21
37:23 Match length
Defeated
demi god Poseidon · Elo 861 -23
40.5% win probability Pre-match · demi god favored · Upset win probability 59.5%
Key momentsIn match order
Fastest Classical
4:23* demi god Hermes · estimated
First pressure
5:44 demi god Stable
Armory timing
7:48 shark.zp.ua Armory
First extra TC
13:07 shark.zp.ua Town Center
Fastest Heroic
13:22* demi god Dionysus · estimated
Fortress timing
18:08 demi god Fortress
Market timing
20:45 demi god Market
Fastest Mythic
27:34* demi god Artemis · estimated

shark.zp.ua

Gaia · Blue
Win 794 +21
EAPM
34.4
Favorite unit
Dryad
142 fielded
Largest army
347
First expansion
13:07
Age path
OceanusClassical · Research start 3:46
TheiaHeroic · Research start 17:24
AtlasMythic · Research start 27:31
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production347 military units
No post-game awards

demi god

Poseidon · Red
Loss 861 -23
EAPM
35.1
Favorite unit
Hippeus
20 fielded
Largest army
33
First expansion
13:14
Age path
HermesClassical · Research start 3:23
DionysusHeroic · Research start 12:06
ArtemisMythic · Est. start 25:34
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy7,300 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,300 total volume

shark.zp.ua

Bought

No buys

Sold

No sells

Total player market volume0

demi god

Bought

No buys

Sold

Food7,100
Wood200
Total player market volume7,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

shark.zp.ua

Army · 347

Units

Dryad142
Contarius101
Katapeltes45
Turma25
Destroyer24
Oracle6
Murmillo2
Caladria1
Fire Siphon1
Buildings 9 types
Farm24
Manor12
Military Barracks9
Palace5
Counter Barracks3
Armory2
Town Center2
Economic Guild1
Temple1
God powers 7 invoked
Hesperides Tree3
Gaia Forest2
Carnivora1
Implode1

demi god

Army · 33

Units

Hippeus20
Hoplite5
Dryad3
Petrobolos2
Atalanta1
Hippolyta1
Theseus1
Buildings 14 types
Farm41
House26
Storehouse17
Granary8
Military Academy7
Fortress5
Archery Range4
Wall4
Stable3
Armory2
Market2
Town Center2
Sentry Tower1
Temple1
God powers 6 invoked
Cease Fire3
Bronze1
Earthquake1
Lure1