Advanced match analysis
Fiston vs TOP1
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 26758
- Duration
- 26:19
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
Fiston
Gaia · Elo 1026 +19
26:19
Match length
Defeated
TOP1
Isis · Elo 1061 -19
45.0% win probability
Pre-match · TOP1 favored · Upset
win probability 55.0%
Key momentsIn match order
Fiston
Gaia · Blue- EAPM
- 49.6
- Favorite unit
- Contarius 44 fielded
- Largest army
- 129
- First expansion
- 8:31
Age path
OceanusClassical · Est. start 3:44
TheiaHeroic · Research start 18:05
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production129 military units
No post-game awards
TOP1
Isis · Purple- EAPM
- 32.3
- Favorite unit
- Slinger 105 fielded
- Largest army
- 201
- First expansion
- 10:51
Age path
AnubisClassical · Est. start 3:29
NephthysHeroic · Est. start 16:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production201 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.