Replay-derived match flow, timings, and composition.

Advanced match analysis

Fiston vs TOP1

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
26758
Duration
26:19
Patch
19.17020
Played
· 8 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
Fiston Gaia · Elo 1026 +19
26:19 Match length
Defeated
TOP1 Isis · Elo 1061 -19
45.0% win probability Pre-match · TOP1 favored · Upset win probability 55.0%
Key momentsIn match order
First pressure
4:20 Fiston Military Barracks
Fastest Classical
4:29* TOP1 Anubis · estimated
Armory timing
6:36 TOP1 Armory
First extra TC
8:31 Fiston Town Center
Market timing
17:51 Fiston Market
Fastest Heroic
18:12* TOP1 Nephthys · estimated
Fortress timing
19:52 Fiston Palace

Fiston

Gaia · Blue
Win 1026 +19
EAPM
49.6
Favorite unit
Contarius
44 fielded
Largest army
129
First expansion
8:31
Age path
OceanusClassical · Est. start 3:44
TheiaHeroic · Research start 18:05
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production129 military units
No post-game awards

TOP1

Isis · Purple
Loss 1061 -19
EAPM
32.3
Favorite unit
Slinger
105 fielded
Largest army
201
First expansion
10:51
Age path
AnubisClassical · Est. start 3:29
NephthysHeroic · Est. start 16:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production201 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Fiston

Army · 129

Units

Contarius44
Murmillo34
Cheiroballista18
Destroyer16
Katapeltes9
Arcus3
Caladria3
Oracle2
Buildings 12 types
Farm29
Manor9
Military Barracks5
Palace5
Wall5
Sentry Tower4
Town Center3
Counter Barracks2
Armory1
Economic Guild1
Market1
Temple1
God powers 8 invoked
Carnivora4
Gaia Forest2
Hesperides Tree2

TOP1

Army · 201

Units

Slinger105
Axeman70
Anubite12
Scorpion Man11
Camel Rider2
War Elephant1
Buildings 17 types
Farm44
House16
Obelisk11
Granary7
Mining Camp6
Barracks5
Market5
Wall5
Town Center4
Armory3
Lumber Camp3
Migdol Stronghold3
Temple3
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Prosperity1