Replay-derived match flow, timings, and composition.

Advanced match analysis

mea + Diamond Soul vs Hirask + Käpt’n Blaubär

Queue
Ranked 2v2 Supremacy
Map
Watering Hole
Map Seed
12400
Duration
18:43
Patch
19.17020
Played
· 7 hours ago
Watering Hole map preview
MapWatering Hole
Defeat Team Elo 1255
mea Tezcatlipoca · Elo 1233 -1
Diamond Soul Gaia · Elo 1277 -1
18:43 Match length
Victory Team Elo 1824
Hirask Kronos · Elo 1744 +1
Käpt’n Blaubär Huitzilopochtli · Elo 1905 +1
3.6% win probability Pre-match · Hirask + Käpt’n Blaubär favored win probability 96.4%
Key momentsIn match order
First pressure
2:55 mea Warrior Priest trained
Fastest Classical
4:06* Hirask Prometheus · estimated
First extra TC
4:41 Hirask Town Center
Armory timing
8:00 Diamond Soul Armory
Fortress timing
9:42 Diamond Soul Palace
Fastest Heroic
10:45* Diamond Soul Rheia · estimated
Market timing
13:17 Hirask Market
Fastest Mythic
14:02* Diamond Soul Atlas · estimated

mea

Tezcatlipoca · Blue · Team 1
Loss 1233 -1
EAPM
51.9
Favorite unit
Tequihua Archer
40 fielded
Largest army
60
First expansion
6:36
Age path
HuehuecoyotlClassical · Est. start 3:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Hirask

Kronos · Red · Team 2
Win 1744 +1
EAPM
49.3
Favorite unit
Contarius
62 fielded
Largest army
137
First expansion
4:41
Age path
PrometheusClassical · Est. start 3:06
HyperionHeroic · Research start 10:52
HeliosMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Heavy walling10 wall build events
Market economy2,100 total resource volume
Large army production137 military units
No post-game awards

Diamond Soul

Gaia · Yellow · Team 1
Loss 1277 -1
EAPM
51.8
Favorite unit
Destroyer
40 fielded
Largest army
115
First expansion
4:44
Age path
OceanusClassical · Est. start 3:15
RheiaHeroic · Est. start 9:30
AtlasMythic · Est. start 12:02
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy7,300 total resource volume
Large army production115 military units
No post-game awards

Käpt’n Blaubär

Huitzilopochtli · Green · Team 2
Win 1905 +1
EAPM
76.1
Favorite unit
Tequihua Archer
95 fielded
Largest army
177
First expansion
—
Age path
MalinalxochitlClassical · Research start 3:42
CoatlicueHeroic · Research start 12:18
MictlantecutliMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production177 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 9,400 total volume

mea

Bought

No buys

Sold

No sells

Total player market volume0

Hirask

Bought

Food400

Sold

Food700
Wood1,000
Total player market volume2,100

Diamond Soul

Bought

Food900

Sold

Food100
Wood6,300
Total player market volume7,300

Käpt’n Blaubär

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mea

Army · 60

Units

Tequihua Archer40
Warrior Priest9
Ocelotl Warrior7
Chaneque4
Buildings 6 types
House9
Calpulli7
War Hut4
Temple2
Nobles Hut1
Town Center1
God powers 10 invoked
Obsidian Mirror9
Lullaby1

Hirask

Army · 137

Units

Contarius62
Arcus36
Destroyer12
Satyr11
Katapeltes10
Oracle6
Buildings 11 types
Military Barracks12
Wall10
Counter Barracks7
Manor7
Town Center7
Farm4
Economic Guild2
Palace2
Temple2
Armory1
Market1
God powers 9 invoked
Valor8
Chaos1

Diamond Soul

Army · 115

Units

Destroyer40
Arcus31
Fanatic16
Contarius14
Katapeltes8
Murmillo6
Buildings 10 types
Manor13
Military Barracks3
Counter Barracks2
Palace2
Town Center2
Armory1
Economic Guild1
Farm1
Market1
Temple1
God powers 9 invoked
Carnivora4
Gaia Forest3
Traitor2

Käpt’n Blaubär

Army · 177

Units

Tequihua Archer95
Tlamanih Spearman50
Warrior Priest29
Ayotochtli3
Buildings 6 types
House17
Calpulli13
War Hut6
Armory1
Great Temple1
Temple1
God powers 4 invoked
Blood Pact2
Earth Monster1
Infestation1