Replay-derived match flow, timings, and composition.

Advanced match analysis

CoffeeNight vs Green_Touch

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
7872
Duration
16:11
Patch
19.17020
Played
· 8 hours ago
Steppe map preview
MapSteppe
Winner
CoffeeNight Gaia · Elo 1741 +1
16:11 Match length
Defeated
Green_Touch Thor · Elo 1011 -1
98.5% win probability Pre-match · CoffeeNight favored win probability 1.5%
Key momentsIn match order
First pressure
2:16 Green_Touch Hersir trained
Fastest Classical
4:36* CoffeeNight Oceanus · estimated
Armory timing
4:38 Green_Touch Dwarven Armory
Market timing
8:26 CoffeeNight Market
First extra TC
9:31 CoffeeNight Town Center
Fastest Heroic
11:31* CoffeeNight Rheia · estimated
Fortress timing
12:28 CoffeeNight Palace

CoffeeNight

Gaia · Red
Win 1741 +1
EAPM
53.4
Favorite unit
Murmillo
39 fielded
Largest army
90
First expansion
9:31
Age path
OceanusClassical · Research start 3:36
RheiaHeroic · Research start 10:16
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy500 total resource volume
Large army production90 military units
No post-game awards

Green_Touch

Thor · Green
Loss 1011 -1
EAPM
44.8
Favorite unit
Throwing Axeman
44 fielded
Largest army
79
First expansion
14:53
Age path
ForsetiClassical · Est. start 3:42
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

CoffeeNight

Bought

No buys

Sold

Wood500
Total player market volume500

Green_Touch

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CoffeeNight

Army · 90

Units

Murmillo39
Turma20
Arcus14
Oracle7
Katapeltes4
Behemoth3
Caladria3
Buildings 9 types
Economic Guild9
Manor9
Military Barracks5
Town Center3
Counter Barracks2
Palace2
Armory1
Market1
Temple1
God powers 5 invoked
Carnivora2
Gaia Forest2
Traitor1

Green_Touch

Army · 79

Units

Throwing Axeman44
Hersir12
Berserk10
Raiding Cavalry6
Troll5
Hirdman2
Buildings 10 types
House12
Sentry Tower5
Ox Cart Building4
Great Hall3
Longhouse3
Farm2
Wall2
Dwarven Armory1
Temple1
Town Center1
God powers 1 invoked
Healing Spring1