Replay-derived match flow, timings, and composition.

Advanced match analysis

Soulbadger + dylanowen101 vs Kurzish + Invisible Beard

Queue
Ranked 2v2 Supremacy
Map
Savannah
Map Seed
7915
Duration
30:47
Patch
19.17020
Played
· 6 hours ago
Savannah map preview
MapSavannah
Victory Team Elo 942
Soulbadger Isis · Elo 873 +15
dylanowen101 Odin · Elo 1011 +10
30:47 Match length
Defeat Team Elo 840
Kurzish Odin · Elo 839 -12
Invisible Beard Thor · Elo 840 -13
64.3% win probability Pre-match · Soulbadger + dylanowen101 favored win probability 35.7%
Key momentsIn match order
First pressure
2:06 Invisible Beard Hersir trained
Fastest Classical
4:52* dylanowen101 Freyja · estimated
First extra TC
7:59 Soulbadger Town Center
Armory timing
8:26 Invisible Beard Dwarven Armory
Market timing
9:44 Soulbadger Market
Fastest Heroic
12:35* dylanowen101 Njord · estimated
Fortress timing
12:59 dylanowen101 Hill Fort
Fastest Mythic
27:03* dylanowen101 Tyr · estimated

Soulbadger

Isis · Blue · Team 1
Win 873 +15
EAPM
16.5
Favorite unit
Sphinx
46 fielded
Largest army
93
First expansion
7:59
Age path
BastClassical · Research start 4:58
NephthysHeroic · Research start 11:32
OsirisMythic · Research start 25:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy4,400 total resource volume
Large army production93 military units
No post-game awards

Kurzish

Odin · Red · Team 2
Loss 839 -12
EAPM
19.6
Favorite unit
Hersir
22 fielded
Largest army
55
First expansion
9:50
Age path
HeimdallClassical · Research start 8:14
SkadiHeroic · Research start 16:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling30 wall build events
No post-game awards

dylanowen101

Odin · Pink · Team 1
Win 1011 +10
EAPM
29.2
Favorite unit
Jarl
53 fielded
Largest army
200
First expansion
18:18
Age path
FreyjaClassical · Research start 3:52
NjordHeroic · Research start 11:20
TyrMythic · Research start 25:03
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy10,300 total resource volume
Large army production200 military units
No post-game awards

Invisible Beard

Thor · Green · Team 2
Loss 840 -13
EAPM
36.9
Favorite unit
Throwing Axeman
84 fielded
Largest army
198
First expansion
11:48
Age path
ForsetiClassical · Research start 4:50
SkadiHeroic · Research start 13:52
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling30 wall build events
Large army production198 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 14,700 total volume

Soulbadger

Bought

Food700

Sold

Food1,700
Wood2,000
Total player market volume4,400

Kurzish

Bought

No buys

Sold

No sells

Total player market volume0

dylanowen101

Bought

Wood600

Sold

Wood9,700
Total player market volume10,300

Invisible Beard

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Soulbadger

Army · 93

Units

Sphinx46
Camel Rider21
War Elephant17
Siege Tower5
Slinger2
Mummy1
Scorpion Man1
Buildings 18 types
Farm24
House15
Migdol Stronghold5
Mining Camp5
Temple4
Granary3
Sentry Tower3
Monument To Gods2
Armory1
Barracks1
Lumber Camp1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Siege Works1
God powers 4 invoked
Ancestors1
Eclipse1
Prosperity1
Son Of Osiris1

Kurzish

Army · 55

Units

Hersir22
Raiding Cavalry14
Throwing Axeman12
Hirdman4
Berserk3
Buildings 8 types
Wall30
House7
Ox Cart Building7
Great Hall4
Longhouse3
Market1
Temple1
Town Center1
God powers 4 invoked
Great Hunt2
Undermine2

dylanowen101

Army · 200

Units

Jarl53
Godi41
Berserk33
Portable Ram20
Throwing Axeman13
Huskarl11
Ballista8
Raiding Cavalry7
Hersir5
Fenris Wolf Brood4
Hirdman2
Mountain Giant2
Valkyrie1
Buildings 10 types
House22
Farm11
Ox Cart Building6
Great Hall5
Longhouse5
Hill Fort4
Temple2
Armory1
Market1
Town Center1
God powers 5 invoked
Walking Woods2
Fimbulwinter1
Forest Fire1
Great Hunt1

Invisible Beard

Army · 198

Units

Throwing Axeman84
Hirdman46
Berserk32
Portable Ram11
Hersir10
Troll8
Godi7
Buildings 11 types
Wall30
House29
Longhouse6
Farm5
Ox Cart Building4
Town Center3
Dwarven Armory2
Great Hall2
Hill Fort2
Temple2
Sentry Tower1
God powers 7 invoked
Dwarven Mine3
Frost2
Healing Spring2