Advanced match analysis
Soulbadger + dylanowen101 vs Kurzish + Invisible Beard
- Queue
- Ranked 2v2 Supremacy
- Map
- Savannah
- Map Seed
- 7915
- Duration
- 30:47
- Patch
- 19.17020
- Played
- · 6 hours ago
Victory
Team Elo 942
Soulbadger
Isis · Elo 873 +15
dylanowen101
Odin · Elo 1011 +10
30:47
Match length
Defeat
Team Elo 840
Kurzish
Odin · Elo 839 -12
Invisible Beard
Thor · Elo 840 -13
64.3% win probability
Pre-match · Soulbadger + dylanowen101 favored
win probability 35.7%
Key momentsIn match order
Soulbadger
Isis · Blue · Team 1- EAPM
- 16.5
- Favorite unit
- Sphinx 46 fielded
- Largest army
- 93
- First expansion
- 7:59
Age path
BastClassical · Research start 4:58
NephthysHeroic · Research start 11:32
OsirisMythic · Research start 25:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy4,400 total resource volume
Large army production93 military units
No post-game awards
Kurzish
Odin · Red · Team 2- EAPM
- 19.6
- Favorite unit
- Hersir 22 fielded
- Largest army
- 55
- First expansion
- 9:50
Age path
HeimdallClassical · Research start 8:14
SkadiHeroic · Research start 16:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling30 wall build events
No post-game awards
dylanowen101
Odin · Pink · Team 1- EAPM
- 29.2
- Favorite unit
- Jarl 53 fielded
- Largest army
- 200
- First expansion
- 18:18
Age path
FreyjaClassical · Research start 3:52
NjordHeroic · Research start 11:20
TyrMythic · Research start 25:03
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy10,300 total resource volume
Large army production200 military units
No post-game awards
Invisible Beard
Thor · Green · Team 2- EAPM
- 36.9
- Favorite unit
- Throwing Axeman 84 fielded
- Largest army
- 198
- First expansion
- 11:48
Age path
ForsetiClassical · Research start 4:50
SkadiHeroic · Research start 13:52
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling30 wall build events
Large army production198 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 14,700 total volume›
Soulbadger
Bought
Sold
Total player market volume4,400
Kurzish
Bought
No buys
Sold
No sells
Total player market volume0
dylanowen101
Bought
Sold
Total player market volume10,300
Invisible Beard
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.