Advanced match analysis
ChrisKouk17 vs microwaving a sandwich
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 1868
- Duration
- 22:22
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeated
ChrisKouk17
Hades · Elo 1226 -19
22:22
Match length
Winner
microwaving a sandwich
Poseidon · Elo 1195 +19
54.4% win probability
Pre-match · ChrisKouk17 favored · Upset
win probability 45.6%
Key momentsIn match order
ChrisKouk17
Hades · Blue- EAPM
- 36.4
- Favorite unit
- Prodromos 25 fielded
- Largest army
- 106
- First expansion
- 8:47
Age path
AresClassical · Research start 3:04
ApolloHeroic · Research start 10:40
ArtemisMythic · Est. start 19:05
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Market economy2,400 total resource volume
Large army production106 military units
No post-game awards
microwaving a sandwich
Poseidon · Red- EAPM
- 35.4
- Favorite unit
- Toxotes 23 fielded
- Largest army
- 88
- First expansion
- 4:45
Age path
HermesClassical · Est. start 2:50
DionysusHeroic · Est. start 10:22
HephaestusMythic · Research start 15:05
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Large army production88 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,400 total volume›
ChrisKouk17
Bought
Sold
No sells
Total player market volume2,400
microwaving a sandwich
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.