Replay-derived match flow, timings, and composition.

Advanced match analysis

ChrisKouk17 vs microwaving a sandwich

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
1868
Duration
22:22
Patch
19.17020
Played
· 8 hours ago
Oasis map preview
MapOasis
Defeated
ChrisKouk17 Hades · Elo 1226 -19
22:22 Match length
Winner
microwaving a sandwich Poseidon · Elo 1195 +19
54.4% win probability Pre-match · ChrisKouk17 favored · Upset win probability 45.6%
Key momentsIn match order
Fastest Classical
3:50* microwaving a sandwich Hermes · estimated
First extra TC
4:45 microwaving a sandwich Town Center
First pressure
5:28 ChrisKouk17 Military Academy
Armory timing
8:52 microwaving a sandwich Armory
Fastest Heroic
11:37* microwaving a sandwich Dionysus · estimated
Fortress timing
12:39 microwaving a sandwich Fortress
Fastest Mythic
17:05* microwaving a sandwich Hephaestus · estimated
Market timing
19:08 ChrisKouk17 Market

ChrisKouk17

Hades · Blue
Loss 1226 -19
EAPM
36.4
Favorite unit
Prodromos
25 fielded
Largest army
106
First expansion
8:47
Age path
AresClassical · Research start 3:04
ApolloHeroic · Research start 10:40
ArtemisMythic · Est. start 19:05
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Market economy2,400 total resource volume
Large army production106 military units
No post-game awards

microwaving a sandwich

Poseidon · Red
Win 1195 +19
EAPM
35.4
Favorite unit
Toxotes
23 fielded
Largest army
88
First expansion
4:45
Age path
HermesClassical · Est. start 2:50
DionysusHeroic · Est. start 10:22
HephaestusMythic · Research start 15:05
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Large army production88 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,400 total volume

ChrisKouk17

Bought

Food2,000
Wood400

Sold

No sells

Total player market volume2,400

microwaving a sandwich

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ChrisKouk17

Army · 106

Units

Prodromos25
Peltast20
Hypaspist16
Toxotes14
Hippeus12
Hoplite12
Chiron3
Achilles2
Ajax2
Buildings 13 types
Farm36
House18
Storehouse12
Wall8
Fortress7
Granary4
Archery Range2
Military Academy2
Stable2
Town Center2
Armory1
Market1
Temple1
God powers 5 invoked
Sentinel2
Underworld Passage2
Pestilence1

microwaving a sandwich

Army · 88

Units

Toxotes23
Hippeus19
Hetairos12
Hoplite10
Hypaspist9
Prodromos6
Peltast3
Helepolis2
Atalanta1
Hippolyta1
Polyphemus1
Theseus1
Buildings 12 types
Farm37
Wall27
House17
Storehouse13
Archery Range3
Armory3
Granary3
Stable3
Fortress2
Military Academy2
Town Center2
Temple1
God powers 3 invoked
Bronze1
Lure1
Plenty Vault1