Replay-derived match flow, timings, and composition.

Advanced match analysis

epice404 vs Achilles

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
1020
Duration
14:34
Patch
19.17020
Played
· 6 hours ago
Tundra map preview
MapTundra
Winner
epice404 Zeus · Elo 1009 +13
14:34 Match length
Defeated
Achilles Hades · Elo 923 -13
62.1% win probability Pre-match · epice404 favored win probability 37.9%
Key momentsIn match order
Fastest Classical
4:09* Achilles Ares · estimated
First pressure
5:04 epice404 Military Academy
First extra TC
6:32 Achilles Town Center
Armory timing
6:39 epice404 Armory
Fastest Heroic
10:45* epice404 Apollo · estimated
Fortress timing
12:50 epice404 Fortress

epice404

Zeus · Blue
Win 1009 +13
EAPM
40.0
Favorite unit
Peltast
8 fielded
Largest army
28
First expansion
—
Age path
HermesClassical · Research start 3:25
ApolloHeroic · Research start 9:30
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling15 wall build events
No post-game awards

Achilles

Hades · Maroon
Loss 923 -13
EAPM
13.2
Favorite unit
Achilles
2 fielded
Largest army
5
First expansion
6:32
Age path
AresClassical · Est. start 3:09
ApolloHeroic · Est. start 9:41
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

epice404

Army · 28

Units

Peltast8
Hoplite7
Hypaspist2
Petrobolos2
Prodromos2
Toxotes2
Centaur1
Heracles1
Hippeus1
Jason1
Odysseus1
Buildings 10 types
Wall15
House10
Storehouse8
Granary5
Military Academy4
Archery Range3
Stable3
Temple2
Armory1
Fortress1
God powers 3 invoked
Bolt1
Cease Fire1
Underworld Passage1

Achilles

Army · 5

Units

Achilles2
Ajax1
Hoplite1
Toxotes1
Buildings 8 types
House7
Granary4
Storehouse4
Archery Range1
Armory1
Military Academy1
Temple1
Town Center1
God powers 1 invoked
Sentinel1