Replay-derived match flow, timings, and composition.

Advanced match analysis

Mirjan121 vs basraa

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
21460
Duration
25:32
Patch
19.17020
Played
· 6 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
Mirjan121 Poseidon · Elo 1077 -13
25:32 Match length
Winner
basraa Amaterasu · Elo 1178 +13
35.9% win probability Pre-match · basraa favored win probability 64.1%
Key momentsIn match order
Fastest Classical
4:26* Mirjan121 Hermes · estimated
First pressure
4:54 Mirjan121 Stable
Armory timing
8:25 basraa Armory
Fastest Heroic
13:59* Mirjan121 Aphrodite · estimated
First extra TC
15:28 Mirjan121 Town Center
Fortress timing
18:36 Mirjan121 Fortress
Fastest Mythic
21:36* Mirjan121 Hephaestus · estimated
Market timing
22:59 Mirjan121 Market

Mirjan121

Poseidon · Blue
Loss 1077 -13
EAPM
37.3
Favorite unit
Toxotes
96 fielded
Largest army
239
First expansion
15:28
Age path
HermesClassical · Est. start 3:26
AphroditeHeroic · Est. start 12:44
HephaestusMythic · Est. start 19:36
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling35 wall build events
Large army production239 military units
No post-game awards

basraa

Amaterasu · Red
Win 1178 +13
EAPM
34.6
Favorite unit
Samurai
50 fielded
Largest army
163
First expansion
16:12
Age path
MinakatatomiClassical · Est. start 3:48
RaijinHeroic · Est. start 14:07
TakemikazuchiMythic · Est. start 22:19
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Large army production163 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mirjan121

Army · 239

Units

Toxotes96
Hypaspist95
Hippeus19
Nemean Lion12
Centaur8
Atalanta3
Hippolyta3
Theseus3
Buildings 13 types
Wall35
Farm28
House17
Storehouse13
Granary11
Archery Range4
Military Academy4
Stable4
Market2
Temple2
Town Center2
Armory1
Fortress1
God powers 3 invoked
Cease Fire1
Curse1
Lure1

basraa

Army · 163

Units

Samurai50
Yari Spearman37
Onna Musha34
Bushi23
Shinobi10
Onmyoji5
Wanyudo4
Buildings 12 types
Wall27
Farm19
House19
Dojo6
Shrine Japanese5
Watermill5
Guardhouse4
Mining Camp Japanese4
Castle3
Town Center2
Armory1
Temple1
God powers 4 invoked
Divine Slash1
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1