Replay-derived match flow, timings, and composition.

Advanced match analysis

MONEYY XL vs Vega

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
3
Duration
27:59
Patch
19.17020
Played
· 6 hours ago
Megalopolis map preview
MapMegalopolis
Winner
MONEYY XL Zeus · Elo 926 +14
27:59 Match length
Defeated
Vega Hades · Elo 850 -14
60.8% win probability Pre-match · MONEYY XL favored win probability 39.2%
Key momentsIn match order
Fastest Classical
4:38* MONEYY XL Athena · estimated
First pressure
4:54 MONEYY XL Military Academy
First extra TC
7:00 MONEYY XL Town Center
Armory timing
8:42 MONEYY XL Armory
Market timing
9:23 MONEYY XL Market
Fastest Heroic
12:32* MONEYY XL Apollo · estimated
Fortress timing
20:57 MONEYY XL Fortress
Fastest Mythic
26:14* MONEYY XL Hera · estimated

MONEYY XL

Zeus · Blue
Win 926 +14
EAPM
38.1
Favorite unit
Hypaspist
29 fielded
Largest army
111
First expansion
7:00
Age path
AthenaClassical · Est. start 3:38
ApolloHeroic · Est. start 11:17
HeraMythic · Est. start 24:14
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy700 total resource volume
Large army production111 military units
No post-game awards

Vega

Hades · Red
Loss 850 -14
EAPM
24.3
Favorite unit
Toxotes
5 fielded
Largest army
15
First expansion
15:33
Age path
AresClassical · Research start 5:17
ApolloHeroic · Research start 20:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

MONEYY XL

Bought

Food700

Sold

No sells

Total player market volume700

Vega

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MONEYY XL

Army · 111

Units

Hypaspist29
Hoplite24
Toxotes14
Peltast11
Minotaur10
Hippeus7
Petrobolos5
Jason3
Helepolis2
Heracles2
Manticore2
Odysseus2
Buildings 13 types
Farm29
House12
Military Academy9
Storehouse9
Archery Range5
Sentry Tower5
Town Center5
Fortress3
Granary3
Stable3
Armory2
Market2
Temple2
God powers 2 invoked
Lightning Storm1
Underworld Passage1

Vega

Army · 15

Units

Toxotes5
Ajax4
Achilles2
Cyclops2
Petrobolos2
Buildings 11 types
Farm21
House10
Storehouse4
Granary3
Archery Range2
Fortress2
Temple2
Armory1
Sentry Tower1
Stable1
Town Center1
God powers 2 invoked
Sentinel2