Replay-derived match flow, timings, and composition.

Advanced match analysis

duduthespartan vs RaRaRasputin

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
28348
Duration
18:01
Patch
19.17020
Played
· 6 hours ago
Oasis map preview
MapOasis
Defeated
duduthespartan Set · Elo 1900 -13
18:01 Match length
Winner
RaRaRasputin Ra · Elo 1993 +13
36.9% win probability Pre-match · RaRaRasputin favored win probability 63.1%
Key momentsIn match order
First extra TC
3:54 RaRaRasputin Town Center
Fastest Classical
4:03* duduthespartan Ptah · estimated
First pressure
5:04 duduthespartan Barracks
Market timing
5:30 duduthespartan Market
Armory timing
8:33 duduthespartan Armory
Fastest Heroic
13:30* duduthespartan Sekhmet · estimated
Fortress timing
13:40 duduthespartan Migdol Stronghold

duduthespartan

Set · Blue
Loss 1900 -13
EAPM
53.4
Favorite unit
Slinger
93 fielded
Largest army
129
First expansion
—
Age path
PtahClassical · Research start 3:03
SekhmetHeroic · Est. start 12:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy100 total resource volume
Large army production129 military units
No post-game awards

RaRaRasputin

Ra · Red
Win 1993 +13
EAPM
80.6
Favorite unit
Slinger
136 fielded
Largest army
166
First expansion
3:54
Age path
PtahClassical · Est. start 3:11
SobekHeroic · Est. start 13:51
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy500 total resource volume
Large army production166 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

duduthespartan

Bought

Food100

Sold

No sells

Total player market volume100

RaRaRasputin

Bought

No buys

Sold

Wood500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

duduthespartan

Army · 129

Units

Slinger93
Axeman17
Spearman8
Scarab5
War Elephant4
Wadjet2
Buildings 14 types
House25
Barracks8
Granary4
Lumber Camp4
Mining Camp3
Obelisk2
Armory1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Citadel1
Shifting Sands1
Vision1

RaRaRasputin

Army · 166

Units

Slinger136
Spearman27
Axeman2
Petsuchos1
Buildings 16 types
House25
Farm16
Barracks9
Granary8
Mining Camp5
Wall5
Lumber Camp4
Obelisk3
Town Center3
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Locust Swarm1
Rain1
Shifting Sands1