Advanced match analysis
duduthespartan vs RaRaRasputin
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 28348
- Duration
- 18:01
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
duduthespartan
Set · Elo 1900 -13
18:01
Match length
Winner
RaRaRasputin
Ra · Elo 1993 +13
36.9% win probability
Pre-match · RaRaRasputin favored
win probability 63.1%
Key momentsIn match order
duduthespartan
Set · Blue- EAPM
- 53.4
- Favorite unit
- Slinger 93 fielded
- Largest army
- 129
- First expansion
- —
Age path
PtahClassical · Research start 3:03
SekhmetHeroic · Est. start 12:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy100 total resource volume
Large army production129 military units
No post-game awards
RaRaRasputin
Ra · Red- EAPM
- 80.6
- Favorite unit
- Slinger 136 fielded
- Largest army
- 166
- First expansion
- 3:54
Age path
PtahClassical · Est. start 3:11
SobekHeroic · Est. start 13:51
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy500 total resource volume
Large army production166 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
duduthespartan
Bought
Sold
No sells
Total player market volume100
RaRaRasputin
Bought
No buys
Sold
Total player market volume500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.