Replay-derived match flow, timings, and composition.

Advanced match analysis

kaloggiannis vs zodiac_

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
30927
Duration
12:04
Patch
19.17020
Played
· 6 hours ago
Marsh map preview
MapMarsh
Defeated
kaloggiannis Zeus · Elo 1351 -12
12:04 Match length
Winner
zodiac_ Set · Elo 1458 +12
35.1% win probability Pre-match · zodiac_ favored win probability 64.9%
Key momentsIn match order
Fastest Classical
3:50* kaloggiannis Athena · estimated
First pressure
3:54 kaloggiannis Military Academy
Armory timing
6:20 kaloggiannis Armory
First extra TC
6:30 zodiac_ Town Center

kaloggiannis

Zeus · Blue
Loss 1351 -12
EAPM
49.0
Favorite unit
Hoplite
40 fielded
Largest army
64
First expansion
8:28
Age path
AthenaClassical · Research start 2:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling8 wall build events
No post-game awards

zodiac_

Set · Red
Win 1458 +12
EAPM
67.9
Favorite unit
Spearman
17 fielded
Largest army
35
First expansion
6:30
Age path
AnubisClassical · Research start 3:06
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kaloggiannis

Army · 64

Units

Hoplite40
Hippeus21
Jason2
Heracles1
Buildings 10 types
House11
Wall8
Granary6
Stable4
Storehouse4
Military Academy3
Archery Range2
Armory1
Temple1
Town Center1
God powers 3 invoked
Bolt2
Restoration1

zodiac_

Army · 35

Units

Spearman17
Axeman14
Anubite4
Buildings 11 types
House16
Granary4
Barracks2
Mining Camp2
Obelisk2
Temple2
Armory1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers 1 invoked
Plague Of Serpents1